Hi Matt, everyone.
When you defend, you can not roll a 3 on 4 dice so triple damage
can not happen. The chance of rolling a 4 on 4 dice is basically
zero (0.08%) so it can not happen. So defacto, the rules take double
and triple hits off the table.
One thing I am thinking of is to use the regular rules for Defend and
Aim, and the extra 1/3 miss rules in Defend and Edge Away. This
makes defending and edging an all out defence. You give ground,
and are not looking for places to attack, which makes you extra hard
On 2018-01-29, at 5:35 PM, Matt Fraser wrote:
I'm OK with the 1/3. Less than that and it's not much of a difference from the current chances.
How about when defending, "special hits" (i.e., triple, double and criticals) are either downgraded (triples become doubles, etc.), or completely eliminated?