Hi Rick,I think you misunderstood me. Let me try to explain what I mean, with the Defend option there are 4 basic reasons to defend (there are others of course).1 Recover from injury penalty2 Things are going to improve Clumsiness spell or summoned beastie will disappear3 Friends are coming to help4 Hold the bridge ala Khazad DumIf you think about any of these examples Glen the Graceful (DX 14) vs Clive the Klutz (DX 8), Glen should be better at all of the defend options assuming the same DX penalties.With the current rules Glen and Clive would have exactly the same chance for success in defending against anyone. The same goes for your Defend option just upping the chance of success. This artificially gives Clive an advantage over Glen especially in regards to any adverse DX modifications when defending. So Glen would almost certainly not defend as where Clive might in the current rules.Example Clive and Glen are both -2 DX from injuries Clive's adjDX is 6, he not likely to hit anything (under 10%) as where Glen adjDX 12 is still at 74% chance to hit.My next question is how often is Defend used now?From my own experience and your assessment not very much. Right now the PC will be better off most of the time to attack rather than defend.If they are already rolling because they are attacking rather than defending, then having an active defense is not adding any die rolls.I know you don't want to add parry, but I am not talking about parry and riposte just defensive parry or The Defend option. Now Clive and Glen are both -2 DX when an attack comes both would make a roll to parry (their only action) this would make Clive basically meat, as he would still have to roll a 6 or less. Glen on the other hand would be able to parry quite well at 74%.I would propose a -4 DX penalty for a second parry attempt and a -8 for a third as it is really hard to parry 3 separate attacks.An example might help here Glen is defending a bridge 1 megahex wide if he had one opponent attacking him he would us his normal DX of 14 to defend giving him 90% chance of parrying. Now a second person arrives the next round he now has the option of trying to parry that person as well. The first parry at normal DX (90%), the second at -4 DX (50%) and if there was a 3rd in his front hexes at -8 DX (9%).
I would also add that the Parry attempt would have to add in any -DX for a special attack. Like in the case of an aimed blow at the head which has -6 DX for the attacker, that would also be -6 DX on the parry roll as well. Thus a highly skilled attacker can still make parrying very difficult.
Edward Kroeten
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