----- Original message -----
From: "Craig W. Barber"
<craigwbar@comcast.net>
To:
tft@brainiac.com
Subject: (TFT) Square megahexes links
Date: Fri, 20 Oct 2006 13:08:31 -0600
Cris, you're a God, tinypic seems to be working. Now I
wish my pix had
heavier lines around the edge of each m-H. Oh well.
----- Original Message -----
From: Craig W. Barber
To: Craig W. Barber
Sent: Friday, October 20, 2006 1:00 PM
Subject: Square megahexes
Square megahexes: The idea is to checkerboard a
traditional megahex type
A and
a concave type B megahex (they nest) so that the overall
field of
megahexes
all have "straight" junctions with 90 degree angles.
This way, you can
plot a
TFT dungeon or town on square graph paper.
I've never worked out the range effects in practice.
Theoretically, it
might
hurt "Thrown" type effects at the expense of "Missile"
effects: 14.28%
divided
by 2 more hexes per megahex, on average. More
importantly, on a megahex
basis
(for example, for Missile Weaps or Spells), it returns
us to the
original
problem with squares, that is, you can shoot 41% further
in a diagonal
direction on a square grid than you can at the 90 degree
angles. That
said,
I'm willing to put up with that sometimes if it means
that Brandywine
can have
square buildings and dungeons can have corridors
intersect at 90 degree
angles.
http://i11.tinypic.com/404ri87.jpg
http://i11.tinypic.com/4g6zkgn.jpg
http://i11.tinypic.com/4bel3xw.jpg
http://i11.tinypic.com/2mzz57p.jpg
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