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Re: Steve Jackson - major change to TFT.



I don't disagree with that point -- I think I would have capped additional Attribute points at 10 or 12; but I'm willing to play it as written for a while before I get all excited about making a change.

Since we only got a couple of disconnected parts of the rules, I'm willing to wait and see how it actually is set up before I go all "doom and gloom" and claim it's "ruined" or anything.  In my experience (over the past 40+ years) of Steve Jackson's designs, he interweaves his designs quite effectively, so picking on these two little glimpses (XP and Staffs -- which are the only mention so far of "mana" and solely in connection with the staff) with absolutely no context, and claiming the game is destroyed is a bit hyperbolic, frankly.  I'll see what I think when I have the whole thing in my hands.



From: Edward Kroeten <ekroeten@farmersagent.com>
To: tft@brainiac.com
Sent: Tuesday, June 12, 2018 8:26 AM
Subject: Re: Steve Jackson - major change to TFT.

I think it should be at bare minimum 45 AP.  At 40 there is going to be a lot of min/max players. 



Sent via the Samsung Galaxy S8, an AT&T 4G LTE smartphone

-------- Original message --------
From: Chris Nicole <chris_nicoleuk@yahoo.co.uk>
Date: 6/12/18 2:21 AM (GMT-08:00)
To: tft@brainiac.com
Subject: Re: Steve Jackson - major change to TFT.

At first viewing, I like the proposed changes. They make sense to me.
I already had house rules for using XP to buy Talents and Spells without increasing IQ.
They were not used much as most players prefered to increase stats.

Using a staff as a ST battery is a very useful enhancement and should encourage Wizards to take the Staff spell. :)

I am less sure about the 40 AP limit for characters. The only time we had a PC with 40+ AP the player was a pain in the arse so I am biased!

Have fun and play nice,

Chris Nicole


On Tuesday, 12 June 2018, 05:15:49 BST, Rick <rick_ww@lightspeed.ca> wrote:


Hi all,

  There is an important post about how experience works in the new TFT.  Attribute bloat has been fixed with a sledge hammer.

  Curious about your thoughts.

  Warm regards, rick.


http://forums.sjgames.com/showpost.php?p=2182168&postcount=13
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