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Re: [Slope: Ch 12] New Type of Healing Spell & Death Magic.



So what's the difference between a spell that costs fatigue and a spell that costs damage? One difference is that the fatigue comes back much faster ... except if we have spells like this that might not be true, it's conceivable the damage could actually come back faster than the fatigue. The other major difference is that wounds leave a wizard closer to death, but fatigue only leaves the wizard closer to unconsciousness.

So is that an interesting difference? It doesn't grab me.

I wonder what other costs of doing magic there could be. What if casting spells reduced your intelligence, so you lost the powerful spells first and had to decide from the beginning of the fight whether you should cast them.

Or you could lose the spell as you cast it ... oh, wait, that's been done.

--
David


On Wed, 20 Jun 2018 at 03:46, Rick <rick_ww@lightspeed.ca> wrote:
Hi all,
  We were talking about healing spells on the SJG forums, and Melichor brought up the idea of healing spells cost the wizard damage.  Let us say that TFT adds a new type of magic: Death magic.  Rather than costing wizard’s fST, such spells (like the Death Spell), cost the wizard damage.

  Our healing spell could be more powerful, and at a lower IQ, but it does damage to the casting wizard.

  Let’s consider the following:


IQ 9
D ... Melichors Healing.

Named after the altruistic wizard who created this spell.
The wizard takes 1 point of damage, but can heal 1d+1 points of damage on the subject. For double the cost, 2d+3 damage is healed.
This damage is done directly to the wizard, by passing all armor, mundane and magical. This damage is distributed widely thru the wizard's organs and can not be healed by physickers. It MAY be healed with healing potions. Death type spells use thrown spell range adjustments. 
COST: 1 ST damage, or 2 ST damage.

Melichor wanted the spell to heal a random number of hits, to make it riskier.

Note the text in Italics is the same for all Death spells.  So if we had a bunch, we should move this test into an outside description of Death spells, and simplify the individual spell write ups.

What do people think?  If this spell was in your campaign, would people be tempted to take it?

(Please reply to all, as it is going to more than just the TFT mailing list.)

Warm regards, Rick.

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