Hi all,
We were talking about healing spells on the SJG forums, and Melichor brought up the idea of healing spells cost the wizard damage. Let us say that TFT adds a new type of magic: Death magic. Rather than costing wizard’s fST, such spells (like the Death Spell), cost the wizard damage.
Our healing spell could be more powerful, and at a lower IQ, but it does damage to the casting wizard.
Let’s consider the following:
IQ 9
D ... Melichors Healing.Named after the altruistic wizard who created this spell.
The wizard takes 1 point of damage, but can heal 1d+1 points of damage on the subject. For double the cost, 2d+3 damage is healed.
This damage is done directly to the wizard, by passing all armor, mundane and magical. This damage is distributed widely thru the wizard's organs and can not be healed by physickers. It MAY be healed with healing potions. Death type spells use thrown spell range adjustments.
COST: 1 ST damage, or 2 ST damage.
Melichor wanted the spell to heal a random number of hits, to make it riskier.
Note the text in Italics is the same for all Death spells. So if we had a bunch, we should move this test into an outside description of Death spells, and simplify the individual spell write ups.
What do people think? If this spell was in your campaign, would people be tempted to take it?
(Please reply to all, as it is going to more than just the TFT mailing list.)
Warm regards, Rick.