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(TFT) Alternate Character Creation for TFT Traveller
Alternate Character Creation for TFT Traveller
by Michael Taylor
Inspired by the ?Pre-enlistment Skills in Traveller? article by Warren
Okuma in Space Gamer #73
While I personally think that Ty?s TFT Traveller Character Generation
system is great for preserving the flavor of Classic Traveller, I know that
my players wouldn?t like Traveller precisely because of the character
generation system. They prefer much more free-form character creation.
Therefore I?m presenting this alternative that is much more like the
original TFT character creation system and allows players greater freedom
of choice. This allows characters to be created without Terms of Service.
The player basically creates their character from a starting point total of
32-points just as in normal TFT.
Attribute Range: The character?s age determines both the minimum and
maximum Attributes allowed for the character. Note that this only applies
to starting age. After character creation, experience my allow the
Attributes to go as high as the GM allows.
Mustering Out: The character?s age determines which Mustering Out tables
they are allowed to roll on.
Age Attribute Range Mustering Out
0-4 0-1 Roll 1 times on
Starting Equipment Table A
5 0-2 Roll 1
times on Starting Equipment Table A
6 0-3 Roll 1
times on Starting Equipment Table A
7 0-4 Roll 1
times on Starting Equipment Table A
8 0-5 Roll 1
times on Starting Equipment Table A
9 0-6 Roll 1
times on Starting Equipment Table A
10 0-7 Roll 1
times on Starting Equipment Table A
11 1-8 Roll 1
times on Starting Equipment Table A
12 2-9 Roll 1
times on Starting Equipment Table A
13 3-10 Roll 1
times on Starting Equipment Table A
14 4-11 Roll 1
times on Starting Equipment Table A
15-16 4-14 Roll 2 times on
Starting Equipment Table A
17-18 5-15 Roll 2 times on
Starting Equipment Table B
19-22 6-16 Roll 1 times on
Starting Equipment Table B
23-26 7-17 Roll 2 times on
Starting Equipment Table B
27-30 8-18 Roll 3 times on
Starting Equipment Table B
31-34 8-20 Roll 4 times on
Starting Equipment Table B
35-38 8-19 Roll 5 times on
Starting Equipment Table B
39-42 7-18 Roll 6 times on
Starting Equipment Table B
43-46 6-17 Roll 7 times on
Starting Equipment Table B
47-50 5-16 Roll 8 times on
Starting Equipment Table B
51-54 4-15 Roll 9 times on
Starting Equipment Table B
55-58 3-14 Roll 10 times on
Starting Equipment Table B
59-62 2-12 Roll 11 times on
Starting Equipment Table B
63-66 1-11 Roll 12 times on
Starting Equipment Table B
67-70 0-10 Roll 13 times on
Starting Equipment Table B
71-74 0-9 Roll 14 times on
Starting Equipment Table B
75-78 0-8 Roll 15 times on
Starting Equipment Table B
79-82 0-7 Roll 16 times on
Starting Equipment Table B
83-86 0-6 Roll 17 times on
Starting Equipment Table B
87-90 0-5 Roll 18 times on
Starting Equipment Table B
91-94 0-4 Roll 19 times on
Starting Equipment Table B
95-98 0-3 Roll 20 times on
Starting Equipment Table B
99-102 0-2 Roll 21 times on Starting
Equipment Table B
Mustering Out Tables
Of course, you don?t actually ?muster out? with this system ? its really
just a fair way of generating starting cash and equipment without
long-drawn out shopping expeditions. Characters may choose to roll for
either Cash or Materials on the Table appropriate to their age.
Equipment Table Modifiers
If IQ 12-13 +1 to roll
If IQ 14+ +1 to roll
If Gambling Talent +1 to roll
Starting Equipment Table A
1d6 Cash Material
1 20 CR Blade (any)
2 50 CR Choose any from
this list
3 100 CR Gun (any)
4 250 CR Cloth Armor
5 500 CR Ground Car
6 1,000 CR Low Passage
7 2,000 CR Middle Passage
8 3,000 CR High Passage
Starting Equipment Table B
1d6 Cash Material
1 1,000 CR Low Passage
2 2,000 CR Weapon (any)
3 5,000 CR Medium Passage
4 10,000 CR High Passage
5 20,000 CR Vehicle (any)
6 30,000 CR Travellers Aid
Society Membership
7 50,000 CR Spaceship (Scout,
Safari, Seeker, Free Trader)
8 100,000 CR Spaceship (Lab
Ship, Corsair, Yacht, Far Trader)
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