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(TFT) Re: Advantages
<<<Talents cover both
"advantages" (such as Acute Hearing) and "skills" (like Physicker). >>>
You are absolutely right here as the TFT:ITL states (p. 11) "Each talent
gives its possessor some ability or advantage not possessed by other
characters" but it also states (p. 12) "IQ cost of a talent reflects both
its complexity and the time it takes to practice". Do inborn advantages
have to be practiced?? A person that has acute eyesight or hearing that was
born with it???? To get more fantastical, a person with magic aptitude,
although this could be latent???
I tend to agree with Stan, who states,
<<<By this philosphy, though, shouldn't most of these talent(advantages)
have an IQ cost of seven? You don't have to be smart to have good
hearing, after all (viz: dogs).
And if you *do* have a high IQ, it really does make it easier to learn
things such as how to swing left-handed, or remain somewhat alert at
all times (to "learn" acute hearing). >>>
The reason this idea came up with is because of the disadvantages that can
be gained through the Space Gamer articles. I thought they need to be
balanced out with advantages.
I disagree with you on this point,
<<<Two Weapons talent is essentially the same thing as your
Ambidextrous talent . . . the /trained/ ability to fight with two
Two weapons talent is just a style of fighting and has nothing to do with
ambidexterity. Read the first sentence of the talent.
Thanks for the critique,
Yours in Cidri,
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