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(TFT) Fomorians
As long as we're looking into this giant buisness, we should give some
thought to the dark secret of the giant races, the Fomorians.
Fomorians are apparently the result of a disease or genetic instability
peculiar to giants, which manifests itself usually around the age of
twenty. The giant begins to change in terrible ways, bones warping,
muscles bulging and knotting, and flesh bunching up or sloughing off
in spots. In extreme cases, new limbs and occasionally entire new
heads have been known to form, although they are often not functional.
"Fomorianism" is obviously terribly disfiguring and painful; any giant
that begins to manifest the symptoms will be killed or (more often)
driven out of the community. Many Fomorians realize what is happening
themselves before anyone else does, and remove themselves from the
community.
It is commonly believed among giants that the condition is some sort
of curse. It is also often thought to be hereditary in nature, and
giants trying to cover up a "tainted bloodline" will sometimes go to
great lengths to hide or destroy Fomorian offspring - particularly
those who are the chiefs of groups of giants. Sometimes a parent
will retain some concern for the Fomorian, secretly supplying the
exile with food and supplies. In general, though, giants hate
Fomorians, considering them a racial shame and blight. Fomorians
likewise generally hate giants as much as they do anything else.
Because their outcast state, Fomorians will never be found with
other giants, but are generally encountered singly or in small
groups. In general they are even more violent and ill-tempered
than giants. Their stats are based on those of their parents,
but modified as shown below:
ST add d6x2
DX roll d6: on a 1-3, subtract one
IQ roll d6: on a 1-2, subtract one.
HS roll d6: on a 1-4, add one
MV subtract two
These stat alterations represent the effects, good and bad, of the
chaotic addition of muscle mass and new organs that accompanies
Fomorianism. As far as skills are concerned, most Fomorians retain
the skills of their parent race, and many develop the equivalent of
Alertness (4 in 6) and/or Acute Hearing (2 in 6) from the addition
of eyes or ears to their bodies. Some one in six have additional
arms (and sometimes a head) that allow them to make two attacks per
round at normal DX. Those with two heads are often referred to as
"Ettins", and often figure prominently as the boogie-men of giant
folklore and are often used to scare unruly young giants into line.
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