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(TFT) More new Magic (Nisibi)
As promised, some spells developed in the Wizardwall campaign. By the way,
the PC Janni made it all the way through Sanctuary this time. But like his
counterpart in the books, he got a gruesome death. Impaled on a halberd this
time, with double damage from a charge. Defending didn't help. 22 points of
damage in one shot is hard to survive. At least he went out in battle this
time as opposed to being staked out across a badger's burrough.
Feel free to comment, criticize, elaborate, etc...
IQ 9 SPELLS
Summon Snake (C) Brings a poisonous viper (6 ST, 12 DX, MA 6, 1d6-1, save on
3d6 vs. ST or take an additional 1d6 from poison) to follow the caster's
orders. All attacks at these snakes are made at -3 DX. (1/1)
Speed of the Serpent (T): Adds 2 to MV for 12 rounds. Cost (2/0)
Serpent Dance (T): similar to BLUR. Would be attackers are distracted by odd
contortions of caster. All attacks made at affected figure are at -4 DX.
Cost (1/1)
IQ 10 SPELLS
Agility of the Serpent (T): Allows caster to get up in same round he is
knocked down or make a half move while crawling. Can be cast in the same
round caster is knocked down, or while crawling. Cost (2)
Breath of the Cockatrice (C): Poisonous cloud affects the megahex in front of
the caster. All creatures must make save v ST on 3d6 or suffer 1d6 damage, no
protection from armor. Cost (1)
Summon Large Snake (C) Brings a large poisonous constrictor (12 ST, 12 DX, MA
8, 1d6+1, save on 3d6 vs. ST or take an additional 1d6 from poison) to follow
the caster's orders. If a constrictor gets an opponent in HTH, the victim
must make a 3d6 save vs. ST each round to avoid being crushed for 1d6+2
damage. All attacks at these snakes are made at -3 DX. Cost (2/1)
IQ 11 SPELLS
Skin of the Serpent (T): Gives the caster magical scales that grant 2 HS
without DX penalty. Duration 6 rounds. Cost (2/0)
IQ 12 SPELLS
Summon Giant Snake (C) Brings a huge poisonous anaconda (30 ST, 12 DX, MA 12,
2d6+1, save on 3d6 vs. ST or take an additional 1+1d6 from poison) to follow
the caster's orders. If an anaconda gets an opponent in HTH, the victim must
make a 4d6 save vs. ST each round to avoid being crushed for 2d6 damage. Cost
(4/1)
Breath of the Dragon (C): Fiery blast that affects the megahex in front of
caster. All creatures must make a 3d6 save v ST or suffer 3d6 damage. Cost
(5)
Poisonous Cloud (T): A small poisonous cloud (one hex) covers the victim's
head doing 2d6 of damage on the initial round. Save vs. ST on 3d6 to avoid
falling down coughing. Cost (2)
IQ 13 SPELLS
Break Bone (T): Ignores armor. If it hits - something inside snaps and
victim suffers 2d6. On a natural 3 - victim necks snaps and he is paralyzed.
On a 4 - leg breaks and character may only crawl and defend until healed. On
a 5 - arm breaks (casters choice). Cost (2)
Fangs (C): Gives the caster snake fangs for 12 rounds which do same damage as
a dagger (1d6-1) . The caster may cast this sell and "bite" in the same
round. In addition, if damage is scored, the victim must make a 3d roll
against ST or suffer 1d6 additional damage. (This spell is ideal for the
caster taken to the ground). Cost (3)
Snake Charm (T): Similar to CONTROL PERSON, but works an monsters and animals
as well, and the saving throw is more difficult. Save at 4d6 vs. IQ. Cost
(4/1)
Weapon to Serpent (T): Temporarily turns opponent's weapon into snake under
casters command. Stats of snake are: ST 6, DX 12, MV 6, bite does 1-2, save
vs poison on 3d6 or take an additional 1d6. Cost (2/1)
IQ 14 SPELLS
Scales of the Dragon (T): Gives the caster magical scales that grant 4 HS
without DX penalty. Duration 6 rounds. Cost (4/0)
IQ 15 SPELLS
Stinking Cloud (T): A expanded version of the poisonous cloud spell. A
large poisonous cloud that covers an entire megahex doing 2d6 of damage.
Save vs. ST on 3d6 to avoid falling down coughing. Cost (8)
IQ 16 SPELLS
Blood to Dust (S): Range is touch. Caster must roll to hit and inflict a
wound upon the victim drawing blood. The spell takes over and turns victims
blood to dust, killing him. Save vs. ST on 4d6. A victim successfully saving
still takes the damage from the original hit, plus a number of hits
equivalent to the how much the save roll failed by. Additionally, the victim
cough dust up out of his lungs and be at -3 DX for 24 hours. Cost (8)
IQ 17 SPELLS
Intestines to Snakes (T): This spectacular spell leaves the victim
incapacitated as snakes burst forth from his belly. The victim is
automatically knocked down, and cannot attack, defend, or move for three
rounds. The victim takes 3d6 damage as 1d6 poisonous snakes ooze out of his
abdomen and attack figures in adjacent hexes (but not 'mommy' unless
attacked). Cost (5)
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