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(TFT) ...and keep your powder dry
In TFT, gunpowder is made very expensive to prevent the players from
blowing up everything they encounter. While that's a reasonable goal,
the rules to make it happen are strange and unreasonable.
To sum up the problem: if one "charge" of gunpowder is enough to fire
a musket, it's totally ridiculous for even a government to contemplate
using cannon. Taking 1 musket shot = 1 charge = $100 as the starting
point of my previous gunpowder discussion, I calculated the cost of
firing a cannon to be around $16,000 per shot. Strange, but who cares
since cannons aren't part of the game, right?
Well, the strangeness is present even in the game's weapons. It's not
reasonable for a petard containing 20 of those "charges" to do the
listed damage for a petard (6d6 damage to each target within 3 MH).
Twenty shots from a BIG musket might require, at most, about a pound
of powder. Now a pound of gunpowder going off is dangerous, but it's
not going to reliably kill EVERYONE within 15 yards of the explosion
the way a petard does.
But that's all taking One Musket Shot = One Charge as the starting
point of the analysis. What if we instead take the petard as the
starting point?
Petard: $2500, 6 kg, 20 charges
The weight of the petard is reasonable for the damage it does, and it
will basically be a keg of gunpowder, consistent with its description
as a demolition device. So if a petard contains 5 kg of powder the powder costs
$500 per kg.
Working backwards, the "charge" that a chemist produces costs $100, so
one charge is 1/5 of a kg. 1/5 kg is enough to fire a musket about ten
times, depending on how big it is, its windage, etc., so the cost per
shot should be $10. A grenade is basically half a kg of shrapnel and
half a kg of powder, making its cost around $300.
To sum up:
petard 5 kg of powder, $2500 (6 kg total weight)
grenade .6 kg of powder, $300 (1 kg total weight)
one charge .2 kg of powder, $100 (what an alchemist makes)
musket shot .02 kg of powder, $10 (about .7 ounce or 5 drams)
This pricing structure makes a lot more sense, and the cost
of the petard (obviously what Jackson was concerned about
the players abusing) is kept the same. $10 a shot keeps the
arquebus too expensive to equip an army with, but small
specialist units might have them.
---------------------------------------------------------
Stan
PS: The gunpowder conspiracy can still be alive and well under
this pricing regime...each shot from a bombard still costs
between $2000 and $4000.
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