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(TFT) plate and half-plate...opinions wanted



It seems to me that plate and half-plate are a real losing 
proposition in TFT, particularly since they have DX penalties
higher than the protection they provide.  Starting or moderately
experienced characters with a DX high enough to take the -5 or 
-6 penalty likely won't have the ST to manage the armor's 
weight.  By the time their stats can handle the armor, they
may well be wealthy enough to suit up in fine plate.

I was thinking of extending ITL's "Advantages of Great Strength" 
downwards, such that at 14 ST half plate would "only" be -4 to 
DX and at 16 ST plate would be -5.  This would hopefully make 
these armors a bit less useless to moderately experienced
characters.

To make this work with Rick's revised "advantages of great 
ST" rules, the basic DX penalty of plate and half plate 
would be decreased by one, and a note added regarding 
"Disadvantages of Wimpy ST" saying that if you don't have 
at least a 14/16 ST, the DX penalty goes up by one".

Comments? 

------------------------------------
Stan
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