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Michael this is where you came up with your question. I added SPEARMAN
QUICKDRAW SWORD (1). The ability to quick draw a sword, as in the Iaijutsu
of Japan. This ability allows a sword to be readied in the same turn it
will be used to attack or defend. To do this, the character must roll his
adjDX. If the roll is made, the sword is readied. If the roll was not
made, treat as a normal ready weapon option. All fumbles equal dropped
weapon. If using the quick draw, the character may only use combat options
1a, 1b, & 1d. Prerequisite: adjDX 12 and sword.
SWORDMASTER (3). Ability to use any sword (any weapon under that title) as
if part of one's self. This talent gives the character the ability to do +1
DX / +1 damage with a sword of their ST rating or below. Furthermore, a
character can use a sword , one ST rating above their ST without the DX
minus and two ST ratings above their ST without the damage minus. This
talent also includes the ability to quick draw the weapon (as above). If
the character already has the talent QUICKDRAW SWORD, this talent costs two
Prerequisites: SWORD and adjDX 12.
We also came up with POLE WEAPON MASTER, which allowed the character to trip
and enemy with his/her weapon.
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