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(TFT) Chief Snord and Snord's Lords
Joel Siragher (c) 1999
Chief Snord and Snord's Lords
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Chief Snord and his goblin clan live along the bright river, in the norther
Huldre forest.
He currently has 2 lords under him and they harrass goers by on the bright
river. Each of the 2 lords under him have patrols of 8 goblin warriors.
Currently their spoils are getting thinner. They accept orcs as mercenaries.
They have a treaty going with the human village of Bendwyn, and the orcish
village of dill. the treat basically says that they are to STAY away, and
they wont be bothered. Goblins arent all that well know for long windedness,
so they tend to keep their treaties short.
They had a river troll with them for a while, but he ate 2 of the Snords
scouts. That pretty much ended that budding relationship.
Occasionally, they work with a human/orcish wizard named Stump, who is
currently out on an adventure to harrass the players, and another wizard
named Soliari.
You may use these creatures below. Feel free to kill them as many times as
you'd like. My only condition is that you tell me how the adventure went and
who(with stats) killed them off :)
Chief Snord
St:12 (over fed as a child)
DX:14 (Adj Dx:12) (had a wish fulfiled)
IQ:11 (goblin brilliance)
MA:10
Armor: fine Leather Taking Hits: -3
Shield: sm shield Taking Hits: -1
Total Def: -5 (includes Warrior)
Weapon:Fine BroadSword 2+1
Weapon:Lt CrossBow and cranequin 2+1
Skill:Warrior (-1 hit)
Skill:Tactics (+1 initiative)
Skill:Missle Weap
Skill:Sword/Knife
Skill:Running (away)
Skill: Allertness
Skill:Shield
Treasure: 3 heal potions (1 hit each), fine broadswords, $5d6, 1 in 6 chance
of 1d6 gold
Snord's Lord Humbat
St:11
DX:12
IQ:10
MA:10
Armor:cloth Taking Hits:-1
Shield:small Taking Hits:-1
Total Def: -2
Weapon:spear 1, 1+1 2handed, charge does double damage
Weapon:horse bow 1+1
Skill:spear
Skill:shield
Skill:bow
skill:alert
Skill:Running
Treasure:Hand Carved Bone handle silver dagger, $3d6
Snord's Lord Bahgwind
St:11
DX:12
IQ:10
MA:10
Armor:cloth Taking Hits:-1
Shield:small Taking Hits:-1
Total Def: -2
Weapon:spear 1, 1+1 2handed, charge does double damage
Weapon:cutlass 2-2
Skill:spear
Skill:shield
skill:driver
Skill:animal handler
Treasure: $3d6, 2 doses of blade/spear poison: 1+1 damage. 1 full
adventurers pack( with human sized fine clothing etc)
Snord's Scouts:
St:10
DX:10
IQ:10
MA:10
Armor:none
Shield:sm shield Taking Hits:-1
Weapon:2 hammers, one on belt. 1+1
Weapon:sling with a dozen bullets 1-2
Skill:thrown
Skill:hammer
Skill:sling
Treasure:$1d6 each. 1 in 6 chance molatov
"Stump" the Wizard. Mother human, father orc. Currently out chasing Soliari
the wizard to his grave.
St:10
DX:10
IQ:11
MA:10
Armor:Can wizards wear cloth?? if they can then yes, cloth -1hits
Weap:Qstaff with staff spell
Weap:Daggers: 2 silver, 6 bronze
Skill:Thrown
Treasure:$3d6, 2 St Battery gem, 2 sleep scrolls, Spell book: (*)means
memorized: Staff, (*)knock, (*)sleep, darkness, (*)Dazzle, Dark vision,
(*)avert, (*)Summon wolf, (*)1 hex fire, Light, (*)magic fist
Comments are welcome
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