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(TFT) dragon stuff
Okay all
here's some stuff I had (I really like green dragons as evil geniuses,
crafty and cunning, like fafnir or glaurung)
Dragons come in a variety of colours, as well as sizes, in Cidri. They can
be classified according to colour, size or shape, i.e traditional
dragon-shape or wyrm-shape (see below).
Black Dragons are fell beasts, found in dismal swamps or underground, where
they can use acid to excavate large limestone caves for well-protected
lairs. They breathe a gout of hydrochloric acid instead of fire, which
inflicts horrendous burns and corrodes metals on a roll of 5 or 6 on 1 die
(gold, silver and mithril excepted). Ancalagon was a famous black dragon;
like him they can often go into alliance with weaker creatures. Blacks
rarely grow past 4 hexes in size.
Green Dragons are sneaky and clever, often commanding or colluding with
evil monsters of all types. They breathe a puff of hazardous chlorine gas
instead of fire, which also corrodes metals on a 5 or 6 on 1 die (gold,
silver and mithril excepted). Fafnir and Glaurung were famous green
dragons.
Red Dragons are the dragons described in In The Labyrinth, greedy for gold,
clever and malevolent. They can be found anywhere there is a potential for
treasure and a good hidey-hole. This means they generally favour mountains.
Smaug was a typical red dragon. Red dragons are never wyrm-shaped.
White Dragons are residents of colder climes, glaciers, icy caves and
tundra being to their liking. They breathe icy frost instead of fire,
enjoying turning their prey into blocks of ice. They aren't as clever as
other dragons (IQs of 8, 9, 10, 12 and 14 for the 5 sizes) and more
aggressive (-1 on reaction, +1 on morale). Probably half of all white
dragons are wyrm-shaped (as detailed below)
Wyrms come in 3,4 or 6-hex sixes: 3-hex (long) serpentine 'wyrms' have MA
6/14* ST 22 DX 13 IQ 14 Armour 2 hits Claw 1+1 Breath 2-2 ST spent to
breathe 2, 4-hex wyrms have the same stats as normal 4 hex dragons, and
6-hex wyrms MA 8/18* ST 45 DX 14 IQ 17 Armour 4 hits Claw 2-1 Breath 2+2
ST spent to breathe 4. (only some wyrms fly). Wyrm DNA is more adaptive
than many creatures and many mutations are seen (roll 1d6 on the following
table)
Wyrm Mutations
1: regenerates 1 (1-3), 2 (4-5) or 3 ST per turn (known as the Lambton
variant), but not if ST reaches 0 or burnt.
2: can fly magically, MA given above.
3: has small wings (can fly at half MA given above)
4: odd-placed eyes, treat as eyes-behind spell.
5: can cast sleep spell with eyes at normal ST cost (counts as action
though)
6: no breath weapon
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