This page is intended as a definition of 1 point of I. Q. as precisely as possible within the TFT rules set.

The following is from work done by Dr. Harry F. Harlow, Professor of Psychology @ the University of Wisconsin @ Madison circa 1990. The categories are his, tying the numbers to IQ seems natural.

IQ = Equivalent

0 = Rocks, colors, etc. (This category is ed. add., intelligent shades of the color blue that can't modulate in the electromagnetic spectrum are moot.)

1 = Animals without backbones

    can learn very little. Some can be trained to avoid dangerous 
  places and go to safe places.

2 = Fish

    Many fishes have colour vision. They can be taught to swim 
  toward some colours and avoid others. Some, such as the salmon, can 
  remember odors for as long as several years.

3 = Amphibians and reptiles

    are difficult to test. Many can solve problems in which they 
  choose pathways leading to food.

4 = Birds

    such as the raven and the pidgon can solve simple counting 
  problems. Parrots and many other birds have great ability to 
  imitate and to remember sounds.

5 = Rodents

    generally can solve problems in finding their way through 
  complicated pathways. They also can tell one shape from another. 
  The squirrel is the brightest rodent.

6 = Hoofed animals

    The elephant and the horse respond remarkably well to commands 
  and signals. But the pig is the best problem solver among the 
  hoofed animals.

7 = Flesh-eating mammals

    The cat and dog show learning ability as good as, or better 
  than, all animals except apes, monkeys, and ocean mammals. Few 
  other flesh-eating mammals have been tested, but bears, lions, 
  tigers, and wolves probably can learn as rapidly as cats or dogs.

8 = Ocean mammals

    such as the dolphin and the whale, have brains much like those 
  of human beings. The bottle-nosed dolphin is the most intelligent 
  animal that lives in the water.

9 = Apes and monkeys

    show more learning ability than any of the other animals.

bear in mind...

TFT ITL pg. 9 "Intelligence means different things when applied to human-types and animals. A very smart dog and a Hobgoblin may both have IQ 7, but that doesn't mean they have the same KIND of intelligence."

I have SERIOUS doubts about this statement but I think it has to do with the simple structure of the rules. Special situations may occur where a monster is given a lower IQ for spell purposes than the above may suggest. (link to TFT Bestiary - Concepts)

Otherwise I suppose Mr. Jackson may have meant Alien intelligence. By Alien intelligence I mean an intelligence other than Gaia Mortal . (link to States of Being)

A look at the 'progressive' spells given in AW is also of interest to this topic.

Fire @ IQ 9

3h Fire @ IQ 12

7h Fire @ IQ 16


13h Fire? @ IQ 21?

The space increase in hexes appears to go by progressive even numbered addition.

The IQ required per step appears to increase by increments of 1.


Fire to 3h Fire is a 4IQ pt differance.

3h Fire to 7h Fire is a 5IQ pt differance.

But also of note;

Fire IQ 9

3h Fire IQ 12

12 - 3 = 9

7h Fire IQ 16

16 - 7 = 9

13h Fire? IQ 22?


- Jay Carlisle

Page last modified on January 01, 2008, at 07:52 PM