Classifying DX Adjustments as General or Targeting

Some DX adjustments only affect DX at certain times, but do not affect DX at others. For example, a distance adjustment of -1 DX for a target of a missile weapon/spell that is 3 MH away does not mean that the figure firing the weapon will attack at a later DX slot in that turn.

The problem with these rules in TFT is that it's not obvious about how all of the DX adjustments should be handled, and the rules may even contain some contradictions. A good example of an ambiguous case is a blurred target. According to the combat example on p. 28 of Advanced Melee (TURN 5), the troll's attack is delayed because it is attacking a blurred figure. It stands to reason that since a target is blurred, it is a similar case of range adjustment. These kinds of DX adjustments can be considered as belonging to the chosen target. It seems strange to think that any figure deciding to attack a blurred figure would be slowed, but perhaps the difficulty in seeing the target means that the attacker has to take more time to attack. However, the DX adjustment would then again occur during the roll for the attack, so it seems that the blur spell in this case is too powerful.

My intent here is to clear up these DX adjustments, by separating the adjustments into two classes:

  • General: affects the DX of the figure for all purposes (attacking order, to-hit rolls, to-miss rolls, saving throws).
  • Targeting: only affects DX of figure when it attempts to hit/miss a target.

Here are the DX adjustments from the TFT Fantasy Masters' Screen.

Source of adjustmentDX adj fighter (wizard)Class
cloth-1 (-1)general
leather-2 (-2)general
chainmail/iron-3 (-7)general
half plate-5 (-9)general
full plate-6 (-10)general
fine plate-4 (-8)general
half plate(-5)general
full plate(-6)general
fine plate(-4)general
Attacker's status:
striking with two weapons w/o Two Weapons Talent-6targeting
striking with two weapons-4targeting
striking with cestus-fists(2)-3targeting
using main-gauche as shield-1targeting
affected by dazzle spell-3targeting
doesn't have appropriate talent-4targeting
took 5 or more hits since last action-2general
affected by rope spell-2, -1/turngeneral
affected by clumsiness spell-2/ST of spellgeneral
Attacker's environment:
in shadow hex-6targeting
in fire hex-2targeting
in water over knees-6general
Attacker vs aerial target:
thrown/creation spells-0 
either flying-4targeting
both flying-4 [not -8]targeting
Intermediate environment:
each shadow hex-6targeting
Target's environment:
Multihex (missile/thrown)+4 maximumtargeting
Add'l clear hexes+1/hextargeting
Addition w/roll to miss+½/hextargeting
HTH Combat Bonuses:
Casting spell-6targeting
Normal Combat Bonuses:
striking from behind [not missiles]+4targeting
striking from side [not missiles]+2targeting
pole weapon set vs charge [chargee didn't move]+2targeting
attacking upward-2targeting
attacking downward+2targeting
(two hex) jab combat bonuses:  
Thrown Combat Bonuses:
hobbit attacker+2targeting
striking from behind+4targeting
striking from side+2targeting
precise throw (Dagger Marksmanship)-6targeting
Missile Combat Bonuses:
range-1/each full 6 hexestargeting
hobbit attacker+3targeting
attacker half hidden-2targeting
target half hidden/prone/kneeling behind body-4targeting
target has only head/shoulders-6targeting
crossbow on support+2targeting
crossbow prone+1targeting
5 megahexes/1 mega-megahex-1targeting
each additional-1targeting

Is this line of reasoning headed in the right direction?

See some of the other discussions of this topic in the mailing list: (TFT) Main gauche (two weapon) attacks and adjDX, or a Google search of TFT list archives for adjDex OR adjDX

Cris Fuhrman

Page last modified on November 12, 2006, at 01:52 AM