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(TFT) Proposal: Paladins and Anti-Paladins in TFT



14 March 2000

Hi Folks,

First, thanks for all your comments on the Errant School of Thought ... I 
never 
expected the discussions would result to talks on the creation of a 2nd Codex 
... i 
also really like the ideas and the current developments on the Cliportage ... 
hope to contribute in the next few weeks ... 

i know that tft never created specialist characters ... the talents and 
spells already 
made up for it, but gathering my notes starting from the 1st of January 2000 
and from 
the very little i remember of discussions on the priest (is this a specialist 
character?), healing, etc ... i thought of adapting the Paladin / 
Anti-Paladin into tft ... 

Hence, I would like to propose: 

The Paladin / Anti-Paladin

To qualify, a character MUST strictly comply with the following:

1) Only Humans may be Paladins or Anti-Paladins ... (Side Note: I noticed 
during my 
gaming days that no one wanted to be Human so ... tough on other races) 
2) Character point totals (ST+DX+IQ) must be at least 40.
3) Be a devout or fanatic follower of a Pantheon. 
4) ALWAYS follow the Pantheon's Tenets (GM's discretion) to the MAX ... 
5) Be consecrated by a High Priest of his Pantheon (cost: $ 5,000 per 
Offering 
... see below) 
6) Give up 1 point each from his statistics (ST, DX, IQ) as an offering to 
his Deity 
(sic). These statistics are GONE as if he died ... He can again gain these 
later by 
accumulating experience points and/or gaining stats.
7) In return, he gets the following (for lack of a better word) powers:
    a) Power to heal himself (Touch: 1D6) once per day (1st Offering)
    b) Power to heal others (Touch: 1D6) once per day (2nd Offering)
    c) GM's discretion (3rd Offering)
    d) GM's discretion (4th Offering)
    e) GM's discretion (5th and last Offering)
each Pantheon/Religeon may have different powers, gifts, etc. bestowed on 
their 
    Paladins/Anti-Paladins
8) Should the character stray out of character (GM's discretion), he loses 
all his 
    advantages in # 7 immediately and forever. Stats lost due to consecration
    are never regained as a result of losing Paladinhood.
9) Once becoming a fallen Paladin or fallen Anti-Paladin, he can never ever 
be one 
    again.

Side notes:
    on Pantheons ... err, this could be any Pantheon/Religeon which exists in 
Cidri ... even Demon worshipers have a Pantheon (don't they ?)
    on Anti-Paladins - the dark side of Paladins    8-)

Any thoughts, suggestions, violent reactions ?

Best regards to all,

Jaypus
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