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(TFT) EPT



Dlakolel

	The Dlakolel is a black, six-legged, shiny winged, mandibled armored titan.
It has a limited ability to fly (jump) over obstacles.  This creature starts
with a ST 31-36 DX 11 IQ 5 and an MA of 6 on the ground and 12 in a jump.
Its armor stops 5 hits and it bites for 2+2 damage because of its strong
mandibles.  An adult Dlakolel is a four hex creature.  The Dlakolel can jump
from engaged status to engaged status without disengaging normally because
of its jumping capability.

Age         Size          ST          DX          IQ          MA
Damage
Youth       one-hex       11-16       10           5          6/12
1+1
Adolescent   three-hex     21-26       11           5          6/12
2
Adult       four-hex      31-36       11           5          6/12
2+2

	Dlakolel can be trained to be steeds but they must be brought up from an
egg.  It will be three years (adolescence) until it can carry a rider.
Dlakolel eggs can go for up to $5000 on the open market.  If encountered in
the wild make a reaction roll to see if this creature attacks the party.

Gerednya

	This flying creature looks like a long, slender, grayish-green worm with a
stinger and a pair of membranous wings. They start with ST 11-13 DX 15 IQ 4
a ground MA of 4 and in flight of 18.  Its hide stops 2 hits and it has two
attacks.  The first attack is a bite with its razor-sharp teeth for 1+2
damage.  Its second attack is its poisonous stinger which stabs for one die
of damage.  If the barb penetrates a victims armor they will take two dice
of poison damage unless they make a 3D roll vs. ST.  If this roll is made,
no poison damage is taken.
	Gerednya fear fire and any use of it around them will have them make a
morale check on a D6.  On a roll of 1-3, the creature flees; on a roll of 4
or 5, it fights normally; and on a roll of a 6, berserks and attacks until
it kills you or you kill it.
	If slain, Gerednya wing cases are worth $1000 to a Chlen hide armourer,
since it contains a chemical used in the molding process of chlen armor and
weapons.

Kayi

	The Kayi is a creature consisting of a large, grayish gas bag, a huge
single, eye and thin, fibrous tentacle net that hangs below it.  Their form
of attack is to hang high in the air and drop their tentacle net upon a
victim.
	The Kayi starts with ST 15-25 DX 12 IQ 6 and an air MA of 12.  The Kayi's
attack is to entangle a victim within its net and suck the life out of it.
The net automatically hits unless a victim makes a 4D vs. DX.  If surprised
by the Kayi, the victim gets no DX roll.  If the Kayi misses a victim with
its net, it takes a turn for the Kayi to reroll the net and ready it again.
The turn after a victim is entangled they will automatically take 2 dice of
damage until dead or cut free. The only way the victim can escape is to cut
themselves free or be cut free by friends.  A victim entrapped by the net
is -4 DX (no +4 DX for being in HTH) and can only use a dagger or hatchet to
escape.  Friends can help cut a victim out but treat the attack as if
striking into HTH.  The net takes 12 hits and stops 2 points of damage (very
resilient).
	The Kayi floating above the battle keeps itself out of the reach of
hand-held weapons.  Jabbing pole weapons can be stabbed at the creature but
a -2 damage.  Missile and thrown weapons have no trouble reaching them.  Any
damage done by fire on this creature is doubled.
	The Kayi is a one hex creature with no side or rear hexes.  Its armor stops
one hit.  On the turn the Kayi is killed, it explodes for one die of damage
to any one in the same megahex with it (Kayi is the center of the megahex).

Nenyelu

	Long, sinuous, eel-like fish with a pair of rudimentary arms and hands
behind a snake-like head.  They start with ST 9 DX 14 IQ 6 and have a MA of
16 in the water.  Their hide stops 2 hits and because of their snake-like
qualities they are -3 to hit.
	They bite for 1+1 damage and can throw a rock as if it has the THROWN
WEAPONS talent.  A rock thrown by a Nenyelu will do 1-2 damage.  If the
Nenyelu's bite penetrates a victims armor, the victim must make a 4D vs. ST
or take two dice of poison damage.  A character will still take 2 points of
poison damage even if this roll is made.
	A poison sac from a Nenyeluis worth $500 to a chemist or alchemist.

Yours in the Jakalla part of Cidri,
Justin




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