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Re: (TFT) magic moats



Thoughts on securing facilities against TFT magic...

A Combine installation in my Old World campaign will serve as an
example:

Buried deep within a mountainside, the heavy stone external door and
heavy alloy internal door are both actually golems, if not shaped like
creatures.  Within the base, other golems stand ready to defend the
halls, and the grid.

The Grid is a network of hallways, to one side of the true heart of the
installation.  Magic Mist fills these tunnels at the presence of weapons
or magic, delaying and dividing any invaders.  The golems are immune to
the mist.

A Teleport Sink draws any teleport with a target near the base to a room
on the far side of the Grid.  The Sink Room has other defenses, as well,
but it is not a death trap, since arriving allies would also be drawn to
it.

Astrally-projected spies or assassins will find the golems aware of
their presence, moving to fortify around sensitive areas, but not
directly attacking.  Astrals will also find themselves pursued by odd
astral-native lifeforms, somehow induced to lair nearby.  (Credit to
James Fountas for his 'Astral Fuzzies')

Tunnelers will find surprises, as well.  Gates stand ready to drop more
earth, or sewage from nearby Windlane, or less pleasant stuff, beneath
themselves, if the tunnels go beneath.  If the tunnels go above,
complementary Gates will drop half of each invader through, then shut
off.  If they don't, seeded high-power Explosive Gems await.
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