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(TFT) TFT Laundry



Actually, before pasting 'to do' stuff on the website, I'll chuck some of
the older stuff up here for debate..

such as this from Sean in Sept 01:
I thought this had promise (on some tropical savannah/jungle continent) but
anyone like to comment?


Felmen

Felmen, as they are commonly known by the other races, are evolved
from various species of the big cats, and like reptile men are not
related to humans, elves, dwarves, giants, and their kindred. They
resemble nothing more than bipedal cats, whose size and build depends
on type, but all have fur, retractable claws, fanged jaws, large
ears, and tails. They possess fully formed hands, allowing them to
perform any type of manipulation that a human might, but their claws
make them fearsome fighters, even when unarmed. Generally speaking,
their IQ is slightly below the human norm, but they make up for this
with much greater dexterity, particularly in members of the smaller
subspecies.

Felmen tend to live in clans, which are fiercely territorial. Though
there are too few clans throughout Cidri to cause much territorial
conflict between clans, they have a particularly bloody history when
dealing with one another or other races. Competition within the clan
is also intense, and results in a strict chain of dominance. These
elements form the basis for their social structure.

There are three basic types of Felmen, which correspond roughly to
the size of the subspecies:

Small Build - These tend to be similar to elves in build, and include
the bobcat, lynx, and jaguarundi subspecies.
ST 7, DX 12, IQ 7, and 6 extra points. They have an MA of 12 and gain
Experience at the normal rate.

Medium Build - These subspecies are slightly more massive than men,
and include the cheetah, jaguar, leopard, snow leopard, etc.
ST 10, DX 11, IQ 7, and 7 extra points. They have an MA of 12 and
gain experience at two-thirds the normal rate, requiring
one-and-a-half the normal amount of experience for advances.

Large Build - This type is roughly the same size as reptile men and
include such subspecies as lions, tigers, etc.
ST 13, DX 10, IQ 7, and 8 extra points. They have an MA of 10 and
gain experience at half the normal rate, requiring two times the
normal amount of experience for advances.

With almost no exceptions, clans are divided by subspecies. There are
legends of two nomadic clans that consist of all types of Felmen, but
since it is taboo to speak of them, most other races regard this as
myth.
Clans, when at full strength, tend to be of equal military power as
the smaller subspecies tend to have larger clans, while the larger
subspecies have smaller ones.

When a clan grows too large, the beta male will take all those
willing to follow and find a new territory. This is typically
one-third of the clan. These "new" clans have leave to pass through
the lands of others with the understanding that they will not claim
any of it as their own.

Strangers, or wanderers from other clans, are generally looked down
upon, especially if from a different subspecies. There are, however,
exceptions to this rule. Wandering shamans are universally welcomed
for their wisdom and magic. Likewise, members of the "legendary" Tree
and Skull clans are accepted, as they work for the good of the entire
species.


Schoon
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