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Re: (TFT) Cyberboard usability with TFT



Yes, but one huge disadvantage that CB has that Vassal doesn't is that
Vassal can run on OSX, but CB cannot.

Which may not mean anything to you, but means a lot to me (an OSX user).

David Jackson


On 10/24/08 4:47 PM, "Dungeon Master" <adndpbem@gmail.com> wrote:

> One huge advantage CB has over Vassal is that CB 'keeps' tracks of turns.
> For example, the step by step reply I think is far better than Vassal. For
> example. if someone is playing a game and performs a move and is out of
> order (useful if a lot of people are playing) CB will warn that the moves
> 'dont match'. It seems more conducive than Vassal. Vassal is great for
> people who want to play in realtime and of course CB cant do that.
> 
> ----- Original Message -----
> From: "The Sutherlands" <nishawn@charter.net>
> To: <tft@brainiac.com>
> Sent: Friday, October 24, 2008 4:33 PM
> Subject: RE: (TFT) Cyberboard usability with TFT
> 
> 
>> I have found that using the VASSAL engine is a much better way to go.  More
>> features and can be customised to your hearts content.
>> 
>> http://vassalengine.org/community/index.php?option=com_welcome&Itemid=25
>> 
>> If you would like help doing a TFT module please let me know.  I have used
>> it to make several games already.
>> 
>> Charles
>> 
>> -----Original Message-----
>> From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com]On Behalf Of
>> Cris Fuhrman
>> Sent: Friday, October 24, 2008 10:56 AM
>> To: tft@brainiac.com
>> Subject: (TFT) Cyberboard usability with TFT
>> 
>> 
>> Hi all,
>> 
>> I downloaded the latest version 3.03 of Cyberboard and was curious to get
>> feedback from people who actually use it with TFT.
>> 
>> I realize it's a generic board game tool, so my questions are not a
>> criticism of Cyberboard per se. But there are a couple of features that
>> seem
>> difficult to use in context of TFT. They are either buried deep in menus,
>> or
>> so far I haven't found them:
>> 
>> aligning counters within hexes (snap grid doesn't seem to mean this on a
>> hex
>> map),
>> automatic counter stacking,
>> calculating distances,
>> easy changing of counter facing in hex
>> 
>> Also, the generic game counters when rotated are not very readable, and it
>> doesn't seem you can zoom in.
>> 
>> Anyone found quick ways to do the above?
>> 
>> --
>> 
>> Jimmy Buffett  - "Indecision may or may not be my problem."
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