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(TFT) last nights NPC: actors/villians, and war party



Pinta: the wizards at the submerchants guild, helping the party remove
their conceal spells which cloud their minds from knowing their modern
selves.
Ebbay, runs the local auction house.
Local armor merchant buys used weapons @ 50% book value


Goblin Warg Riders

ST: 12     DX: 14   IQ: 8  MA:
 AdjDX: 11  AdjMA: 6
Barehand Damage 1d-2
 Spear 1d,
Small Ax  1d+2  ,
Chain  3

Racial Ability:  goblins! sewer workers. They ride leading with spear, and
charge their opponents. Their mounts attempt the knockdown. Normal adjDX
when the mount makes a knock down attempt then opponents roll AdjDx to
save.
8,Horsemanship   1
8,Thrown Weapons   2,   Thown Weap:+2 DX
7,Axe / Mace   2,
7,Pole Weapons   2,  Except Naginata
8,Spear-Thrower   1,  Pre-requisite  Thrown Weapons or Pole Weapons. Thrown
Spear/Jav: +2 dam, +4 DX


Warg Riding Beasts (critter)
ST: 16, DX: 12,  IQ: 6 MA:
AdjDX: 12  AdjMA: 12
Bite:   1d+2   To hit: 12
Hide: -1 armor
Creature can full move, and attempt to trip, sort of like a trample, Use
AdjDX to hit.  Opponent gets 3d6 save vs fall.  Can either bite or charge.


Goblin Archers
ST: 10 DX: 15 IQ: 8
AdjDX: 14   AdjMA: 10
Longbow  1d+2
Dagger  1d-1
Shortsword  2d-1
cloth  -1
Small Shield  -1
Longbow  1d+2,    13 to hit
Dagger  1d-1,        14 to hit
Shortsword  2d-1, 12 to hit
 7,Bow,2 slots
7,Sword, 2 slots
7,Shield, 1 slots


Goblin swordsmen
ST: 13   DX: 13 IQ: 8   MA: 10
AdjDX: 11   AdjMA: 8
Cutlass  2d-2, 1.5, 11 to hit
Dagger  1d-1, 0.1, 11 to hit
Leather  -2
8,Farming   1 slot
7,Sword   2 slots Includes Knife.
7,Shield   1 slot
8,Thrown Weapons   2 slots   Thown Weap:+2 DX
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