Dwarves in TFT

(c) 2016 by Richard W. Smith - - - - Version 1.0.1


Something I didn't like in the origional TFT, was that the races were so simular. Elves were fast humans. Dwarves were humans with a +1 damage with axes. As time has gone by, I've added rules to further distinguish the races from each other. These dwarf rules, give dwarves a pretty big disadvantage (their short legs make them run slower), but several other advantages. Also, dwarves can sacrifice attributes to gain magical abilities. Several of my other races also can do this.
One advantage that people might wonder at is their stealth magic. I've always thought of dwarves as being stealthy, and these rules reflect that.
Further, there is a sub-type of dwarves known as 'Silver Dwarves' which are described below.



Dwarves are a short race of humanoids, who are heavily bearded (even the women), and tend to be of phlegmatic disposition. They stand less than 140 cm tall, and are stocky and strong. The stereotype is that dwarves dislike elves and hate orcs and love gold. There is some truth to all of these statements, but these may vary by individual & by campaign. (Perhaps in your campaign they are allied with the elves.)

A dwarf starts with: ST 10, DX 6, IQ 8, & 8 points to be added anywhere. Their MA is 8 because of their short legs. (Their maximum ST, DX & IQ are: 50, 30 & 40 respectively.)




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Silver Dwarf rules:

A dwarf who has spent many years (at least 10 years) near a forge or fire have a strange thing happen to their skin. It turns silvery in color, becomes hard and reflects heat very efficiently. This is a permanent change: a dwarf with this change is called a 'silver dwarf' and the following rules apply:


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Image Dwarf Not Found.