Crowded Hexes in TFT

© 2015 by Richard Smith ......... Version 1.0


It should be possible for two figures to both be in a hex and still fighting, tho at some penalty. These rules are for that situation.


If a single figure is in a hex, then the hex is not crowded. However, if more than one figure attempts to fit into a single hex, the hex is crowded.

Note that this does not count the case when someone is laying down and another figure is fighting while standing. These rules are for when multiple figures are trying to stand and fight.


There is a DX penalty for fighting in a crowded hex. This is -4 DX for 2 figures, -9 DX for 3 figures, -16 DX for 4 figures, -25 DX for 5 figures, etc. (If there is more than one figure in a hex, square the number of figures, to find the penalty for crowded hexes.)

Smaller and larger figures than humans use this system but get a modifier:


Example:
3 kobolds in a hex would be -9 for 3 figures, +4 (for very small) = -5 each, for being in a crowded hex.


Example:
2 gargoyles are in a hex so they each would be at (-4 -4 =) -8 adj DX each.


ODD NOTES ON CROWDED HEXES:

Often in TFT rectangular buildings result in there being half hexes as some walls run along the alternate hex grain. Simply assume that there is one other figure in the half hex. So for a human in a tight corner, they would be at -4 adj DX.

Tho this is not exactly a crowded hex issue, note that pole weapon users need an empty hex behind them to use their pole weapon well (ignore this for trident and smaller pole weapons). If you have a long pole weapon, and the hex behind you is filled with someone friendly to you, you are at -4 adj DX. If it has a solid wall in it (or an enemy) you are at -6 adj DX.



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