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(TFT) Monster: Scorpionman
Scorpianman
Runquest creature of chaos
ST:17
DX:12
IQ:7-8
MA:10
Armor:3 pt tough chitenous shell
2-Hex Creature
Weapons: club, 	sling, sting d6 (+d6 poison. On a 4d save vs Str damage from 
poison is halved. If armor is penetrated Roll for poison damage and player 
rolls his save.)
Skills of note: climb, traps, sling
Ecology and notes: Usually found in desertsa and small mountain vilages. 
Like a centaur it has a human chest, arms and head but the abdomen, 6 legs 
and tail of a scorpian. They serve their gigantic queen. They live by 
raiding and hire out to optimistic employers who forget their employees 
chaotic nature. Loss of 1 let will not incapacitate it, though 2 on 1 side 
will slow it down. Loss of 3 on 1 side will immobilize it.
Special:Roll of < 8 indicates a Chaos Feature in addition on the 
Scorpianman. The creature may also know some "personal 'spirit' magic". 
These are bought and cast like a wizard.
Creature can know up to half its IQ in spirit magic spells.  I will be 
covering spirit magic in more detail soon.
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