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(TFT) A couple EPT monsters
The following monster comes from MAR Barker's Empire of the Petal Throne
(EPT). If you know nothing of this world, go to list member Brett Slocum's
page, where he has a website dedicated to EPT.
MONSTER
Biridlu
Cape-like, black, flying creatures which cling to ceilings and drop down on
the unwary. They then suffocate their victim in their powerfully muscled
folds. They are used as treasure guardians. They Biridlu will fight until
killed.
They start with a ST 18-22 DX 12 IQ 7 and a MA of 6 on the ground and 12
in the air. Their natural armor stops 4 hits and they claw for 1+2 damage.
There main combat tactic is to ambush by dropping down upon a victim in
order to envelop the victim in its muscled wings. In order to avoid this
attack, the victim must make a 4d6 v. DX roll (3d6 if victim has alertness).
If this roll is made, the victim moves out of the way into another hex. If
the roll is not made, the victim rolls as if they had just entered HtH
combat. On an HtH roll of 1-4, the victim is considered entrapped in the
folds of the monsters cape, with or without a knife. Once inside the cape,
the victim is at -4 DX (NO +4DX for HtH) and once inside the cape the only
way out is to cut or be cut out of the folds. In order to do this, the
Biridlu must take five ST damage after the victim has been ensnared (some
record keeping has to done here).
Inside the cape, the victim will take one die of damage on the first turn
(Biridlu's DX for when it happens and no DX roll is necessary to do this
damage), two dice of damage on the second turn within, and three dice of
damage for any remaining turns within, until dead.
Outside of this ambush attack, the Biridlu has two different types of
attacks. It can claw its victim for 1+2 or it can try to go into HtH and
envelop (as above) a victim within the folds of its cape. It cannot use its
claws once a victim is enveloped. It can move one hex per turn with a
victim enveloped but cannot fly.
They regenerate 2 ST per turn unless the damage is burn damage.
Related to EPT: Chlen hide weapons do -3 damage to the Biridlu. All
iron/steel weapons do full damage to them.
P.S. To think of what these monsters look like, I always think of those
bird-men from the first Beastmaster movie.
Another EPT Monster
Qol
Mutants from human stock that were created by the Priests of Ksasul. They
are roughly humanoid except for their slender reptilian nesck and flat
diamond-shaped head.
They start with ST 10, DX 10, IQ 7 with 8 extra points that can be added.
IQ always stays at seven though. They have an MA of 8. Their natural hide
stops 2 hits and they were leather armor and carry shields. They can stop
from 5 to 7 hits, according to the shield they use.
They carry man-type weapons, which ALWAYS have weapon poison on them. They
can also bite for 1+1 damage. Both types of attacks can be used the same
turn at
-4DX for each attack.
They flee from daylight and revel in total darkness (natural darkvision).
In total darkness (no torch/lantern light), they fight at +2 DX. They will
only attack a party if they outnumber it, are cornered, or forced to fight.
Yours in the Tsolyanu, part of Cidri,
Justin
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