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(TFT) Undead

Hola TFTers

On the compilaton of undead classification for monsters: it definitely needs to work it into the broader concept of religion and spirits.

Its good that Rick is working on it. His concept of religions will give undead a very good logical spiritual base to work from. Clerics and shaman will be more effective because the things they are supposed to be handling in the material world (Cidri or whatever) are the concepts and things of the spiritual world. If you start out with Undead as spirits or whatever variation the designer comes up with, you have gone a long way in establishing commonality and logic of those things formerly "living" and those things that are Quasi-dead.

By the way, you can still have the Frankenstein Monster and Night of the Living Dead (which were animated by a spaceship I think), these exceptions of "scientific" animation still can fall under the Spiritual or Magic umbrella.

I'll follow up with my interpretation of undead and religion in April.

Go for it Rick and Michael.

Hail Melee,

John Paul

* Subject: Re: (TFT) your monster manual for tft. * From: srydzews@ix.netcom.com
*	Date: Fri, 31 Dec 1999 07:00:40 -0500 (EST)
* Lycantrhopy: How does werewolfism work in TFT?
* Vampirism: How do vampires work in TFT?

I'm guessing you don't like the rules on p. 55 of ITL?

* Undead: How do Undead work in TFT?
* Spirits: Summing and Divine monsters? What's up with the general >nature of these for TFT?

Yes, this is a large lack in TFT. I has no cosmology, other than an >apparent bent by SJ for rationalistic, non-"supernatural" explanation >for things whenever possible. Without a cosmology, it's hard to have >extra-planar and undead critters that make sense.


* Subject: Re: (TFT) your monster manual for tft. * From: Pasha and or Rick Smith <pnrsmith@istar.ca>
*	Date: Fri, 31 Dec 1999 14:03:03 -080
If you want to leave undead to me I'm working on rules for them.


* Lycantrhopy: How does werewolfism work in TFT?
* Vampirism: How do vampires work in TFT?
* Undead: How do Undead work in TFT?

I WILL get to it eventually, but yeah, I'm more than happy to have any help I can get!



*	Subject: Re: (TFT) Clerics
*	From: Pasha and or Rick Smith <pnrsmith@istar.ca>
*	Date: Mon, 23 Aug 1999 20:14:46 -0800
Religions in TFT By Rick Smith
(Short Version)

The purpose of this article is to give a skeleton outline of how religion can be made to work in TFT with out resorting to D&D style spells for priests. In particular I do not wish to give clerics "Free" or "God Powered" spells, or make them healing factories. I wish clerics to be engaging characters and not unbalancing.

Cleric: Generic term, means an Acolyte, Priest or Theologian of any religion.
Spirit: A type of soul that some non-humans have. Powerfully affected
by magic, and often powerful users of magic. Spirits are 'souls' that
are strongly dependent on the Mana level. Some have thought that perhaps they are souls of living mana.

Soul: The essence of the living being. The personality or spirit that
exists after a person has died. Note that Demons, Devils, etc. will
offer powerful inducements to convince a person to voluntarily give >up the 'rights' to their soul after death. It is known that souls can
be destroyed to power 'existential magic'. Since at least some of the
weaker gods use existential magic, some theorize that all gods need souls for this purpose.

Wisps: Wisps are weak souls that never seem to have been associated with a body. They are occasionally troublesome.

Theory of Theology:
All human religions believe that humans have souls that are of value to Gods, Demons, Spirits and other powerful Ka. Some religions believe that the Souls after death go to paradises or hells, while others believe that the souls are recycled, and reincarnated into new bodies. The fate of nonbelievers varies widely. Some believe that they should be consigned to torment; others, that they should be helped on their way to their own god. Virtually all religions (of any race) do not consider the soul to be sure to make it where ever it is going. Ghosts, and other shades of known people prove that souls can become stuck on this world instead of safely passing on to where ever. Clerics warn that it is vital, that newly killed people be brought to a priest to have last rites, to help the soul pass on its way. A variety of rare demonic horrors will prey on the souls of the newly dead, becoming more powerful and more able to affect the real world.
This is the background for TFT Religions.

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