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(TFT) Undead
Hola TFTers
On the compilaton of undead classification for monsters: it definitely
needs to work it into the broader concept of religion and spirits.
Its good that Rick is working on it. His concept of religions will give
undead a very good logical spiritual base to work from. Clerics and shaman
will be more effective because the things they are supposed to be handling
in the material world (Cidri or whatever) are the concepts and things of the
spiritual world. If you start out with Undead as spirits or whatever
variation the designer comes up with, you have gone a long way in
establishing commonality and logic of those things formerly "living" and
those things that are Quasi-dead.
By the way, you can still have the Frankenstein Monster and Night of the
Living Dead (which were animated by a spaceship I think), these exceptions
of "scientific" animation still can fall under the Spiritual or Magic
umbrella.
I'll follow up with my interpretation of undead and religion in April.
Go for it Rick and Michael.
Hail Melee,
John Paul
* Subject: Re: (TFT) your monster manual for tft. * From:
srydzews@ix.netcom.com
* Date: Fri, 31 Dec 1999 07:00:40 -0500 (EST)
---------
* Lycantrhopy: How does werewolfism work in TFT?
* Vampirism: How do vampires work in TFT?
I'm guessing you don't like the rules on p. 55 of ITL?
* Undead: How do Undead work in TFT?
* Spirits: Summing and Divine monsters? What's up with the general >nature
of these for TFT?
Yes, this is a large lack in TFT. I has no cosmology, other than an
>apparent bent by SJ for rationalistic, non-"supernatural" explanation
>for things whenever possible. Without a cosmology, it's hard to have
>extra-planar and undead critters that make sense.
==============================
* Subject: Re: (TFT) your monster manual for tft. * From: Pasha and or
Rick Smith <pnrsmith@istar.ca>
* Date: Fri, 31 Dec 1999 14:03:03 -080
------------
If you want to leave undead to me I'm working on rules for them.
Rick
* Lycantrhopy: How does werewolfism work in TFT?
* Vampirism: How do vampires work in TFT?
* Undead: How do Undead work in TFT?
I WILL get to it eventually, but yeah, I'm more than happy to have any
help I can get!
Michael
====================================
* Subject: Re: (TFT) Clerics
* From: Pasha and or Rick Smith <pnrsmith@istar.ca>
* Date: Mon, 23 Aug 1999 20:14:46 -0800
--------------
Religions in TFT By Rick Smith
(Short Version)
The purpose of this article is to give a skeleton outline of how religion
can be made to work in TFT with out resorting to D&D style spells for
priests. In particular I do not wish to give clerics "Free" or "God
Powered" spells, or make them healing factories. I wish clerics to be
engaging characters and not unbalancing.
Terminology:
>snip<
Cleric: Generic term, means an Acolyte, Priest or Theologian of any
religion.
>snip<
Spirit: A type of soul that some non-humans have. Powerfully affected
by magic, and often powerful users of magic. Spirits are 'souls' that
are strongly dependent on the Mana level. Some have thought that perhaps
they are souls of living mana.
Soul: The essence of the living being. The personality or spirit that
exists after a person has died. Note that Demons, Devils, etc. will
offer powerful inducements to convince a person to voluntarily give >up the
'rights' to their soul after death. It is known that souls can
be destroyed to power 'existential magic'. Since at least some of the
weaker gods use existential magic, some theorize that all gods need souls
for this purpose.
Wisps: Wisps are weak souls that never seem to have been associated with a
body. They are occasionally troublesome.
Theory of Theology:
All human religions believe that humans have souls that are of value to
Gods, Demons, Spirits and other powerful Ka. Some religions believe that
the Souls after death go to paradises or hells, while others believe that
the souls are recycled, and reincarnated into new bodies. The fate of
nonbelievers varies widely. Some believe that they
should be consigned to torment; others, that they should be helped on their
way to their own god.
Virtually all religions (of any race) do not consider the soul to be sure
to make it where ever it is going. Ghosts, and other shades of known people
prove that souls can become stuck on this world instead
of safely passing on to where ever. Clerics warn that it is vital, that
newly killed people be brought to a priest to have last rites, to help the
soul pass on its way. A variety of rare demonic horrors will prey on the
souls of the newly dead, becoming more powerful and more able to affect the
real world.
This is the background for TFT Religions.
>snip<
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