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(TFT) Arduin and other conversions



Welcome Jaypus!
I've been playing around with a (sort of toned down) Arduin setting too. I like Arduin's chaotic schlockiness. The combination of sci fi technology with fantasy magick fits right in with tft. But Dave Hargraves sometimes did go a bit too much over the top; some things just don't feel right as he presents them, so I take what I like and put aside what I don't. Here is my version of a player character species from Arduin:
    The Deodanth
ST:12 DX:12 IQ:7, plus 5 free points of which no more than 3 can be applied to IQ. MA:12. Deodanths are +4 with throwing weapons -- their traditional javelins and darts. (Both do 1D-1 damage.) They have a natural leaping skill -- I use Alan Robles's leaping skill which he provided last August, but a deodanth's natural leaping skill is at double the distances for the skill learned by other species (ie: Horizontal leaps are at (ST+DX)/5. Vertical leaps are at (ST+DX)/6); if, in addition to this natural skill, a deodanth LEARNS the leaping skill then distances covered are multiplied by 1.5. Deodanths disdain armour. They don't like to feel constrained. The bits of leather and chainmail they do on occasion wear are more decorative than protective. They will wear jewelry enhanced with protective spells. Deodanths are sadists. Dave Hargrave describes them as an unholy meld descended from the miscegenation of undead elves with panthers, however I seem to remember Jack Vance (who created deodanths in his Dying Earth stories) as stating they were descended from wolverines. I like to let characters start with a few free skills. I use a combination of Justin Grabowski's prior experience tables with Rick Smith's racial special characteristic tables. For deodanths, first, using J. G.'s tables:
    Roll 2D
    2-8:   Slave table, but add two to the roll
    9-11:  Tradesman
12: Noble, but no warhorse (He had one once, but he ate it.) or retainers. (He had one once, but...)
    Then, on a 1 in 6, roll 1D:
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