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(TFT) Arduin and other conversions
Welcome Jaypus!
I've been playing around with a (sort of toned down) Arduin setting
too. I like Arduin's chaotic schlockiness. The combination of sci fi
technology with fantasy magick fits right in with tft. But Dave Hargraves
sometimes did go a bit too much over the top; some things just don't feel
right as he presents them, so I take what I like and put aside what I don't.
Here is my version of a player character species from Arduin:
The Deodanth
ST:12 DX:12 IQ:7, plus 5 free points of which no more than 3 can be
applied to IQ. MA:12.
Deodanths are +4 with throwing weapons -- their traditional javelins
and darts. (Both do 1D-1 damage.)
They have a natural leaping skill -- I use Alan Robles's leaping skill
which he provided last August, but a deodanth's natural leaping skill is at
double the distances for the skill learned by other species (ie: Horizontal
leaps are at (ST+DX)/5. Vertical leaps are at (ST+DX)/6); if, in addition
to this natural skill, a deodanth LEARNS the leaping skill then distances
covered are multiplied by 1.5.
Deodanths disdain armour. They don't like to feel constrained. The
bits of leather and chainmail they do on occasion wear are more decorative
than protective. They will wear jewelry enhanced with protective spells.
Deodanths are sadists. Dave Hargrave describes them as an unholy meld
descended from the miscegenation of undead elves with panthers, however I
seem to remember Jack Vance (who created deodanths in his Dying Earth
stories) as stating they were descended from wolverines.
I like to let characters start with a few free skills. I use a
combination of Justin Grabowski's prior experience tables with Rick Smith's
racial special characteristic tables. For deodanths, first, using J. G.'s
tables:
Roll 2D
2-8: Slave table, but add two to the roll
9-11: Tradesman
12: Noble, but no warhorse (He had one once, but he ate it.) or
retainers. (He had one once, but...)
Then, on a 1 in 6, roll 1D:
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