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Re: (TFT) Interplay 5 - summoning overhaul



	Hi Everyone,
	
	I like the current system but I've made two changes
to summoning spells.  First Demons and powerful beingings
that have a life outside of this brief visit to our world are
'invoked' not summoned.  Second I allow better versions
of the current spells to exist in the same memory point for 
people with high enough IQ (so I have Summon Wolf, 
Summon Dire Wolf and Summon Warg).

	The main reason is this allows the people who 
make spells to precicely ballance the fST cost, IQ
prequisites, maintanence costs, etc. for the power of 
each summoning.

	Rick

>Dear all,
>I got Interplay 5 and there was an article about overhauling the Summoning
>System so that there were a series of spells similar to the AD&D Monster
>Summoning I-VII series, so that you could get all kinds critters (and you
>don't automatically disbelieve anything 'summoned' that isn't a gargoyle,
>wolf, giant etc.)
>
>So lets have a vote for our rules - do people prefer the 'specific'
>summoning spells or the more 'general (A la AD&D) summonig spells?
>
>Cas
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