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Re: (TFT) trap-ridden dungeon



> >From: "Brennan O'Brien" <veilheim@yahoo.com>
> >A few weeks ago, I started driving my players mad
> >using trap triggers with no associated traps.  Mostly
> >it gets them worried about what they don't know.

I find this unspeakably evil.  I love it!

> David Michael Grouchy II" <david_michael_grouchy_ii@hotmail.com> wrote:
>      I had one trap that was just a rope hanging from
> the ceiling with a note on it that said "do not pull".
> All the monsters in the dungeon understood this and
> never pulled on it.  Every party of adventurers pulled
> it, and were dropped into a spiked pit.
>      It never failed.  I think I used it on about eight
> different groups of adventurers.  Without exception, they
> always pulled the rope.

:)  I attribute this to the fact that most adventurers hate
backing down from a challenge, and that the sign presents one
to them.


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