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(TFT) conversion from T&T to TFT
Here are some notes I've developed to help send TFT characters through T&T 
solos.  Since TFT starting (32 point, human) characters begin with 
attributes of from 8 to a max of 16 while similar T&T starting characters 
have attributes of 3 to 18 I've developed this chart to convert attributes 
from one to the other:
T&T:  3-4  5-6  7-10  11-12  13-14  15  16  17  18
TFT:    8    9    10     11     12  13  14  15  16
To find TFT ST either average T&T strength with constitution then use the 
conversion chart, or choose the highest of the two scores and apply the 
conversion table to that score.  For IQ and DX compare the T&T value to the 
TFT value on the conversion chart.  Ignore the T&T speed roll, use MA from 
TFT.  Decide what to do with luck on a case by case basis.  (I use either 
reaction rolls, or use character's skills to determine the course of luck.)  
For charisma: 3 to 7 (T&T score) choose one TFT defect; 8 to 12 no effect; 
13 to 14 pick one skill from  the following list; 15 to 16 two skills; 17 to 
18 three skills (These are not free skills.  IQ cost, and prerequisites and 
their costs must still be met.):  Sex appeal, Bard, Charisma, Animal 
handler, New followers, Diplomacy, Courtly graces, Monster followers I, 
Tactics, Monster followers II, Captain, Master thief, Stratagist, Master 
bard.
    T&T monster rating is a single number which represents ST, DX, dice 
damage, and hits stopped so it seems reasonable the monster rating could be 
used with a point allocation to translate T&T monsters to TFT.  But I 
haven't done this, instead I go by description (The tables in Steve 
Jackson's article on converting D&D monsters to TFT are helpful.) or use 
similar monsters already developed for TFT.  If CON is stated for a T&T 
monster, I use that for ST; if armour is stated I use 1/4 for HS.  One 
concideration to keep in mind is that larger number hex-size weakens a 
monster by allowing more surface so more characters can attack at one time.
                             -- Pat
P.S.  Last week I picked up the new D&D Diablo.  The boxed game is VERY 
convertable (using Steve Jackson's article) and using the dungeon tiles 
makes nice solo adventures, except that the scale is off.  I recommend 
either using the movement and stacking rules from Azhanti High Lightning, or 
else constructing your own set of tiles with one megahex for each square of 
four squares.
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