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(TFT) FW: Guild Intrigue

From: Joe Hartley <jh@brainiac.com>
> Most if not all the TFT modules and MicroQuests required Melee or AM,
> with Wizard/AM an optional add-on.  A Wizard-centric game 
> would be a very
> cool thing.

My excellent TFT GM from 1979 to 1981, Bill Seurer, converted his campaign
GURPS when it came out. He has had a long-running Wizard-centered campaign.
I played in a con game where everyone was required to be a wizard. It was
great. And Ars Magica has all their games centered around mages.

Brett Slocum <bslocum@ancept.com>
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