> Deployment: Infantry should not be allowed to stack more than 3 deep.> Flanking is not an option for the Cavalry as this strictly a test for shock > value. Infantry should be allowed to break ranks and engage if they should> so desire. Well, if it turns into a melee (ouch), it's no real test of shock ability. It's expected the troopers will engage, though. To allow the breaking of ranks but keep us focused on the breaking _through_ of ranks, let's have an agreement that the troopers defend a Wizard map, and the lancers are heading south. Wizard map is wide enough that the troopers will need to be two ranks deep; three ranks would leave holes, but blocks might be a valid tactic. If the troopers get through, we'll try a Melee map. I mean, let's face it, there's no way you couldn't hold a small enough gap. :)
Right, I think three deep is a reasonable infantry deployment, but I have no problems with tinkering (that's the point right ?).
Upon further consideration/research, I would consider the infantry I described last e-mail has heavy not medium. So the cavalry should also be of a heavy nature. Lance, saber, at least chain for man and steed and a small shield.
I suppose we could also play around with unit equipment as well.But this is a test to measure the shock value of a cavalry charge against an infantry position. Hence the heavies.
Also moral will not be a factor, we will assume that nobody will break ranks and run before contact is made or during the fight.
In the scenario being outlined my bet is that both sides fight to a draw. The infantry getting mauled but the cavalry will not have the ability to push through, any taker's ?
BTW: I was speaking facetiously, I in no way advocate illegal gambling. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ===== Post to the entire list by writing to tft@brainiac.com. Unsubscribe by mailing to majordomo@brainiac.com with the message body "unsubscribe tft"