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Re: (TFT) more on Cavalry Charges
> Deployment: Infantry should not be allowed to stack more than 3 deep.
> Flanking is not an option for the Cavalry as this strictly a test for
> value. Infantry should be allowed to break ranks and engage if they
> so desire.
Well, if it turns into a melee (ouch), it's no real test of shock
ability. It's expected the troopers will engage, though. To allow the
breaking of ranks but keep us focused on the breaking _through_ of
ranks, let's have an agreement that the troopers defend a Wizard map,
and the lancers are heading south. Wizard map is wide enough that the
troopers will need to be two ranks deep; three ranks would leave holes,
but blocks might be a valid tactic. If the troopers get through, we'll
try a Melee map. I mean, let's face it, there's no way you couldn't
hold a small enough gap. :)
Right, I think three deep is a reasonable infantry deployment, but I have no
problems with tinkering (that's the point right ?).
Upon further consideration/research, I would consider the infantry I
described last e-mail has heavy not medium. So the cavalry should also be
of a heavy nature. Lance, saber, at least chain for man and steed and a
I suppose we could also play around with unit equipment as well.
But this is a test to measure the shock value of a cavalry charge against an
infantry position. Hence the heavies.
Also moral will not be a factor, we will assume that nobody will break ranks
and run before contact is made or during the fight.
In the scenario being outlined my bet is that both sides fight to a draw.
The infantry getting mauled but the cavalry will not have the ability to
push through, any taker's ?
BTW: I was speaking facetiously, I in no way advocate illegal gambling.
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