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Re: (TFT) TFT Release
Hi Dan,
>Rick,
>Well, I think you and I agree on this in principle. We
>are approaching the problem from different ends though.
>You've advocated decreasing the memory cost of talents
>while I've advocated the use of some sort of table giving
>characters more points to spend on talents.
>
>Of course I prefer my approach, but I'll try to give
>some reasons why. This may be another "Devils Advocate"
>email, but what the heck.
>
>If you decrease the cost for talents, then there would
>be two models for talent cost, namely the TFT model and,
>for lack of a better term, the 'Rick' model. Any new
>talents that come along would have to identify which
>model they've used to assign the talent cost -- this
>could potentially be a big headache, I think.
All of the talents would have to be one way
or the other, of course.
>Secondly, there are an awful LOT of talents out there
>and I think that decreasing the cost of talents would
>be an awful lot of work. But then, someone might have
>most of this done already, I dunno.
I've done this for all the talents in my campaign.
Of course this work is insignificant compared to the
effort of republishing TFT.
>
>In contrast, a table would not only be easier to construct
>but would make it easier to introduce new talents.
>
>What do you think?
>
>Dan
For people playing in their own campaigns,
they will use what ever system they are most
comfortable with. However for people new to TFT,
I think that the simplest system would be best.
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