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Re: (TFT) Hurting undead / other dimensionally / other worldly creatures
Toughter monsters due to immunities to weapons: good idea.
Monsters vulnerabilities? The classics: holy water, iron, cold iron,
mithril, silver, bashing attacks, slashing attacks. 'Skeletons take half
damage from arrows' is one Ive always favored. I heard some where that
zombies have a problem with salt.
I dont think of those restrictions as d&d lamish. I think of them as
achielles' heel (did I spell that right?)
----Original Message Follows----
From: Pasha and or Rick Smith <pnrsmith@istar.ca>
Reply-To: tft@brainiac.com
To: tft@brainiac.com
Subject: (TFT) Hurting undead / other dimensionally / other worldly
creatures
Date: Sun, 2 Jul 2000 14:35:28 -0700
Hi all,
I have been working on and off on a many page
expansion to TFT undead. One thing I've been playing with
is making tougher monsters immune to normal weapons.
For example, some creatures can only be hurt by
silver weapons, or by magic weapons, etc.
Does anyone have suggestions for interesting
immunity / weaknesses?
In general how do people feel about these sorts
of restrictions? (On one hand if feels D&Dish = lame,
on the other hand it is simple, on the gripping hand it gives
an explanation why the local townsfolk just don't handle
the problem themselves...)
Rick
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