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Re: Re: (TFT) Exploding/Inflammatory Gems
Thorn wrote:
> John Paul Bakshoian wrote:
>
> I've played for a number of years with "exploding gems." They
> do 2D6 damage. Now that I look for it in Advanced Wizards, I
> can't find it. Hmmm. Is this perhaps from another game?
>
>The spell is in Advanced Wizard, but not the casting cost.
Steve Jackson gives a cost in his errata article (available
at www.reese.org/tft/designnt.htm ). What it says is:
"AW p.15: A paragraph is missing from the Explosive Gem
spell. I can not say for sure what was there originally
The following rules will be playable:
The Explosive Gem spell costs 5 ST for every die of damage
the gem will do when it detonates. Unlike most magic items
a gem may be made instantly if the ST is available. One
must begin with a gem worth at least $50. Once a gem is
rendered explosive with a given power it cannot be enchanted
again to make it stronger."
So that's the "official" word on the matter. It's odd that
in an article of errata he puts a caveat on this item to
the effect that it's only a suggestion.
Personally, I think the Jackson errata makes the spell way
too powerful. I'm not so sure that a wizard should have to
spend a week preparing an explosive gem, but being able to
whip them up at will for only 5 ST per die is just silly.
My solution is to make Explosive Gem a one-day, 25 ST,
enchantment. The magic item table's "Note A" doubling rule
would apply for making them at more than a one-die strength.
The gem to be enchanted would have to cost $50 per die of
strength to be put in it. The enchantment requires no
materials other than the gem.
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