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(TFT) Armor damage and reduction



Just throwing this out there.  Found it penned in my Codex

House Rule

Armor Damage and Reduction

For every five points of damage (rounded to the nearest) above hits stopped
by an armor, there is a cumulative 1 in 6 chance of an armor's hits stopped
being reduced by one point.  Example:  If a character in leather armor takes
10 hits of damage (that's a  total of 8 hit more than the armor can take
"like u didn't know that"), there is a 2 in 6 chance of the armor worn being
reduced by one hit point permanently or until fixed by an armorer.

Yours in Cidri,
Justin

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