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(TFT) Four more EPT to TFT thingies



Hlaka

	Flying, intelligent, skittish creatures with leathery wings and gray fur.
They have two legs and two arms and a tail fitted with a poisoned
rapier-like tail.
	Hlaka start with ST 8 DX 8 IQ 8 with eight extra points.  They have an MA
of 10 on the ground and 24 in the air.  Their fur stops one hit and they
will not wear armor heavier than 13 kg., as this would interfere with their
flying.  The Hlaka can either attack with its favored weapons (sword,
javelin, or crossbow) or with its poisoned tail in a round or both at -4 DX.
The tail has the ability to attack adjacent victims or jab like a spear from
two hexes away.  The tail does 1+1 damage and if this penetrates a victims
armor they will receive another die of poison damage from this hit.
	Because of the Hlaka's skittishness, there tactics are to fight from a
distance and height rather be adjacent to an attacker.  If damage passes the
Hlaka's armor there is a 1/3 chance it will try to flee the battle.  This
last rule is not related to Hlaka PC's though.

Chlen

	Great (four-hex) slow moving, six-legged beasts with flatish horned heads
and a splayed beak.  Its hide is removed and processed to make armor and
weapons.  They are also used as draft animals.
	Chlen are ST 30-40 DX 9 IQ 4 and have a MA of six.  At maturity they are a
four-hex creature.  There hide stops four hits.  The Chlen will only fight
if attacked.  They do 2 die of damage with their horned heads and they can
do a running charge that will double this damage.
	If within five hit points (ST) of death, the Chlen will feign death in a
sign of surrender but only a naturalist or animal handler will know of this
trick.  Once this happens, there are three choices, leave the Chlen, kill
the Chlen, or noose it and train it.  In order to do the later, you must
have the ANIMAL HANDLER talent.
	The hide of the Chlen can be removed from it without harming the animal.
Once this hide is removed it can be cured by a special process to make it as
hard as bronze.  The cured hide is then used to make weapons and armor.  The
best part about this process is that after the removal of this hide it will
grow fully back in two to four weeks.  An unprocessed hide can bring up to
$100; whereas, a cured hide is worth $300.
	Chlen are normally found tamed/domesticated but there is a 1 in 6 chance
that the animal is wild.

Chnelh

	Mutant ancient Earth apes created by the priests of Ksarul.  They start
with ST 12-14 DX 10-12 IQ 6 and an MA of 10.  Their hide stops one hit and
they do not wear armor.  They fight with crude spears or clubs and do +2
damage in HTH combat.  Because of its intelligence it cannot be trained only
controlled.  They are aggressive when attacking a party smaller than their
group, which is normally 7-12 Chnelh strong.  They will flee if at any time
a party is larger than their group.

Kuruku

	Little, six-legged creatures with a pair of small hands underneath their
blunt snouts.  They will never attack and will flee if approached.  Treat
them exactly like the SLINKER in TFT (p. 62 TFT:ITL).  The only difference
is that there is a 2 in 6 chance that the Kuruku will drop the stolen item
not to far away from where it was stolen where it can be found easily.  To
find the Kuruku nest a 6D vs. IQ must be made.  Naturalists/trackers
subtract one from this die roll.

Yours in the Tsolyanu part of Cidri,
Justin

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