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Re: Re: (TFT) RE: D&D 3e
You know, I swore I wasn't going to get involved in this,
but oh well. However, let me try to steer things back to
TFT at least.
> Both groups, however, fit in the "D&D core audience" fold,
> and all they want to do is go dungeon-delving, kill more
> things, and get more treasure than they got last time.
That's the genius of TFT. It works for "real" role-playing,
and it works great for a dungeon-bash, too. I have to say
that while I'm NOT a big fan of...
PL: "Alright, we bash down the door."
DM: "Okay, inside you see a 30x30 room, and um, <roll, roll,
roll, flip, flip flip> twelve orcs. Roll for initiative."
...I and the group I run TFT for do tend to like "dungeony"
adventures, with maps and 10' squares, but where the
inhabitants make sense and there's some scope for tactics.
That's what I really like about TFT--being I suppose an
AH/SPI wargamer at heart I like hexes and rules that don't
need to be arbitrarily extended and interpreted by the GM
on the spot to cover everything. TFT largely has that.
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