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(TFT) incubi and lifestealing weapons
OK all, another type of demon and another type of magic item (and
explanation thereof)............
Incubus
ST:30-40 MA:12*
DX:12 Armour:6 point skin
IQ:18
An incubus is a type of demon whose natural form resembles an imposing tall
winged humanoid with green-grey skin and small fangs and horns. An MA is
given as the incubus will not use its natural teleport ability while
pretending to be a humanoid. Like other demons, an incubus has mage sight
and cannot enter or leave pentagrams. It can also cast glamour, 4-hex shadow
and freeze. An incubus also has natural sex appeal in glamoured form and
uses this to lure victims. Its kiss will permanently drain 1 attribute point
(roll at random) from a victim. This is reversible with a wish. Once a
victim reaches 0 in any one attribute, she dies and the incubus gains 1 ST
permanently
Incubi generally prefer to act by stealth so they can increase ST. However,
if forced to fight they will draw a small weapon, usually a very fine (+2
damage) shortsword, which does 2+1 damage and bestows half the damage
inflicted onto the incubus. The shortsword is actually a semisentient
demonic being in a symbiotic relationship with the incubus. A 5/IQ roll
(4/IQ for a naturalist) will notice that the 'sword' has minute pulsating
veins which seem to draw something back up into the handle (and incubus).
This is noticeable even when the incubus is glamoured. The sword-being
dissolves into metallo-ectoplasm once the incubus is slain. No-one has yet
isolated the sword-creature or used it.
Instead, incubi have been known to be bound into powerful weapons of life
stealing, usually evil-looking bastard swords or bigger which bestow half
the damage they inflict as fST onto the wielder. However, these weapons also
bestow a berserk like bloodlust onto their wielders, who must make a 3/IQ
roll at the end of any combat where they slew more than one opponent
personally or attack anyone left standing. They can check each round
thereafter to try and stop killing. Dumb adventurers with these weapons will
often have arrangements - either very fast compatriots who flee at the first
sign of trouble or a mage with a spare sleep spell at the end of combat.
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