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(TFT) Converting Dungeons and Droolers...



Message text written by INTERNET:tft@brainiac.com
>Though, I think the
Diehards might be a lost cause - unless anyone has any fantastic pointers
on
how to convert these people over to TFT.
(Give 'em if you have them!!!)<

Let me get this straight - you WANT these people playing TFT!?!

Personally, I'm perfectly happy with them over there playing D&D. It easily
identifies them as people who have no clue about roleplaying and doesn't
give them any opportunity to ruin anyone else's campaign!

Having fun and role-playing (instead of arguing about bizarre rule design)
is the best way to attract players in my opinion...

The D&D rules - even the D&D3 edition (ANY rule system that has Classes)
subtly enforces a 'winning' mentality. 

In the same way that ANY generalization (race, economics or any other
'labelling') enforces an 'our-category-is-better-that-yours' type of
thought process, players of D&D will ultimately be encouraged to 'compete
with other categories'. 

Only in game systems where there ARE no categories and differences are
celebrated (meaning a game system without classes AND a game system where
no one can be good at everything by being born lucky -- ie number-crunching
correcty) can role-playing stand out as the whole 'point' of the game...

The politically-correct entendre is mostly a joke, but as far as I can see
character classes (and unbalanced point-based systems) actively discourage
roleplaying. 

Some players actually prefer this. It's doesn't require as much effort. And
if that's the way they have fun that's great for them.

But I dont wish to play with them any more than the people who like
football because of the strategy enjoy playing football with people who
just like to hit other people!

Just my opinion...

Michael 
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