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(TFT) Re:Converting D&D



Michael stated,

<<<<Nope. Not at all. It's the rules that define the game. The players and
the
GM can go *beyond* the rules, but the rules have to be the starting place.
You can role-play without rules, but if you do use rules, your play will
tend to reflect the concepts built into the game. We like TFT because it's
simple, fast and flexible.  Therefore our games tend to be simple, fast and
flexible. >>>>>

Sorry, Michael, I have to disagree with you here.  I believe the players
define the game.  If the players don't like the rules you don't play.  The
players set the pace of the game not the rules.  Although I am not a D&D
advocate, although they did a commendable job with the 3rd edition, D&D is
more of an open-ended game than TFT beyond the idea of character classes or
levels.  D&D is more flexible when it comes to combat, although the new
edition combat rules can be played like TFT.  Now TFT combat is not flexible
because of the fact that it is a "board game that became an RPG".
Flexibility lends itself to role playing not the structure of TFT combat.
The reason I preferred TFT and still do, except for HarnMaster, is as you
stated you can build your own character rather than roll it.  But when it
comes to combat, its easier to fudge rolls in D&D than in TFT.

Another form of support for my argument is something Brett had stated to me
about MAR Barker's personal campaign in Empire of the Petal Throne.  Brent
(paraphrasing) stated that Barker is more into the story than the rolls.  He
tells the story about his world and how the characters relate to it than
rolling dice.  No rules, few rolls, just role.

<<<D&D games reward killing and single-definition characters. Therefore D&D
games tend to be about killing and gaining levels.>>>>

So is TFT minus the single definition characters.  How do you gain
experience in TFT, basically just like D&D and many other games.  Kill the
bad guy get the experience (ST you did to the monster + DX if you killed the
creature).  Make a good roll get experience.  As far as other experience,
like good role-playing, that's subjective in both TFT and D&D.  I see no
difference.  I think the experience system in Warhammer FRPG is much better
because the experience is based on a rubric.  Get past monster 10 exp., Find
magic item 20 experience points, Kill the Liche 100 exp., and on and on.

Yours in Cidri and "i" before "e" except after "c",
Justin

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