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Re: (TFT) Converting Dungeons and Droolers...
"Michael Taylor" <MichaelTaylor1@compuserve.com> wrote:
> >
> >>>>I'm still hoping to scrape up some time to make a version of Warhammer
> >>>>Quest using TFT rules.
>
> That sounds like a great idea! I'd love to see this...
Well, if I ever get time, and can produce something that doesn't violate
copyright laws, I'll post it.
>
> >>>>The only drawback to having a complete board-game as the combat system
> for
> >>>>a RPG is that it can limit the role-playing aspects. I can't remember
> any
> >>>>TFT combat that was played out on a hex grid where swashbuckling-style
> >>>>stunts were pulled - no swinging from a chandalier to cross the room,
> no
> >>>>throwing a dagger to pin someone's sleeve to the wall, or that kind of
> thing.
>
> Now this is odd, I find TFT lends itself pretty well to this kind of thing
> - though I'l be the first to admit I've changed the combat system to allow
> even more of it...
But, these maneuvers aren't in the list of available actions, and therefore
doing these things goes outside the rules. Which I don't have a problem
with, as long as I can go outside the rules with D&D. Once I can do that,
D&D becomes as good for role-playing as TFT.
>
> To me, making it a 'tactical' situation increases its role-playing
> potential rather than making them mutually exclusive. Because you have to
> think careful, it inspires you to think creatively....
Sure, however, you are limited by the means with which you represent the
tactical situation to the players, and with how they are able to interpret
your representation.
Tony Merlock
=====
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