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(TFT) rpg groups



RE: Converting Dungeons and DroolersIn line with Brett's comments about his
old group, the campaign I gm'ed and the one i played in were similar in that
12/12/8 warriors were generally frowned upon. I remember in one i had a whip
specialist (interesting but short-lived) - most players bunged a few points
in IQ and had a few groovy noncombat talents.

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