[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Re: Outnumbering PC's in TFT / D&D



Message text written by INTERNET:tft@brainiac.com
> Hehe.
     Area effects are very limited in TFT.  Few things can
make them. Molotov, petard, blunderbuss, hexes of fire,
of darkness, mega hexes of , pentagram, magic rainstorm,
freeze, sleep, sticky/slippery floor, and there is shock
shield, as well as the gaze of the basilisk, but not much
else.  If the players are suddenly outnumbered, they
usually aren't ready to drop a petard and run.  Then any
group of NPCs constitute a threat, even to the big time
wizard. <

Personally, I play pretty fast and lose with the Sweeping  Blow (AM:26),
allowing it to be used in a wide variety of additional situations. This
still doesn't allow PCs to have complete immunity from groups of orcs, but
certainly helps. Orcs can rarely take a -4 DX and can't often retaliate in
kind.

Michael
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"