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Re: (TFT) PK'ing [OT]



Message text written by INTERNET:tft@brainiac.com
>>From: srydzews@ix.netcom.com
>
>Blizzard could have put a virtual end to PK'ing in Diablo 2 by the
>simple addition of a switch that one could set when creating a game on
>b.net, saying "allow hostility/don't allow hostility".

Stan,
     From what I have seen of Diablo 2, a player has to choose if they are 
hostile to other party members before they join the game.  If they do they 
are anounced "So & So has joined the game with hostile intentions."  This 
gives everyone in town a chance to team up against them.  If someone wishes

to go hostile who is already in the game, they have to leave and re-enter 
"with hostile intentions".  I thought this would be enough.

    David Michael Grouchy II<


This is pretty interesting. Both of these sound like they might work - as
long as everyone is publically aware of it.

After all, it IS a difficult problem. If you keep the anominity of the web
- people can commit heinous acts with less concience. If you take away the
anonimity, your game is a pain to play and people go elsewhere. 

So either of the above systems sound like they have a good chance of
working..

But tell me - doesn't it amount to publically broadcasting your Alignment
to the other players?

Michael 
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