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Re: (TFT) Finesse in Melee Combat
Hello Dave, all,
I wrote rules like this (parrying in TFT) and
I found that it slowed the down the game. Also it made
high DX figures became very hard to hit. (I eventually
said that if you are attacked multiple times in a turn
the parries got -4DX harder for each successive one.)
A problem is that a wimp with a rapier could
parry a battle axe which seems somewhat unlikely.
I played around with these rules quite a
while and never found a version that was facile,
fast and fair.
Rick
> Hey guys, here's a GURPS-like optional rule I came up with last night
>while thinking about the lack of scalability in TFT combat. It is only
>thought-tested and not playtested at all, but I think it might just work out
>and improve the game. This rule also needs some number crunching to check
>for play balance. Please tell me what you think/discover.
>
>Finesse in Melee Combat
...
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