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(TFT) TFT: Net & Trident
Brett writes . . .
>Well, I think Trident is really just a special spear. So, I'd have Net
>be a separate skill, with Polearm covering Trident. I think the aspects
>of fighting with net and trident don't warrant a special "Net and
>Trident" skill. I don't see why you couldn't fight with net and sword,
>or net and cudgel. I think the only reason they are combined is because
>net and trident was a classic gladiator combo.
I agree totally.
Neil writes . . .
>It's also durned hard to draw a weapon when someones swinging at you
>(usually, you get smacked).
Good point. Perhaps we might try zero-time ready maneuvers when
unengaged, but it takes a turn if engaged.
Michael writes . . .
>Sounds like a good new spell!
What about Long-Distance Teleportation? Does that qualify, or would this
theoretical spell have a material component (like an orb)?
>That doesnt bother me so much. I like the work you've done but the
>problem is that the two most important ones (-1/Mh and -1/hex) are
>easier to remember than a table...
To each their own, I guess. 8^)
David writes . . .
>Self powered 10 point battery: cost $500,000, time 200 weeks
>
>Of course for the same time and money one could get a regular
>strength battery of 100 points.
David, I don't follow your math. If a 1-point ST Battery costs $1000,
then a 1-point self-powered ST battery would cost ten times as much, or
$10,000. That makes a 10-point self-powered battery ten times /that/, or
$100,000, not $500,000. Does that sound right?
By the way, what does self-powering do for a ST battery anyway? Does a
1-point sf battery allow you to throw 1-die lightning bolts all day long
because that one ST point instantly recharges? That would seem to be the
by-the-book mechanic, but it also seems too powerful.
How about this: A ST battery will recharge itself by one point overnight
(or at midnight, or whatever) for every point of the battery that is made
self-powered. If desired just a portion of the battery can be made
self-powered.
So a 20-point battery with one of the points self-powered will eventually
recharge itself, all by itself.
>I have often wondered if the Boomerang damage wasn't a Typo.
>What if it was supposed to be 1+2, and only the "2" made it
>to press.
I'm sure Steve intended it to be 2 dice. I'll bet he looked at the light
crossbow (ST 12/same damage) and used that for comparison.
Justin writes . . .
>Subject sez enough. From the very beginning I always thought the
>boomerang just did too much damage for what it was. I mentioned
>earlier I believed SJ was a closet aboriginal Aussie but I have
>seen his photo.
I noticed the problem when the "Flinger & Blob" article appeared in Space
Gamer. I'll try out my idea and see how she flies.
I've met Steve once or twice. Seems like a nice guy. I noticed his
personality on paper and in person were somewhat different in some
hard-to-define way.
About the gates topic: You guys have /way/ too much time on your hands.
8^)
Pfc. Dave Seagraves 101st Airborne Division
Texas Military Historical Society (WWII reenactors)
Sniper squad forming to defeat the krauts -- join us!
1 (512) 835-7527 http://members.aol.com/txmhs
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