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Re: (TFT) Wither castles?
From: Pasha and or Rick Smith <pnrsmith@istar.ca>
-<clip a lot of interesting stuff for the sake of space>-
So the questions for the list is: Should castles
exist? Perhaps they should be comfortable airy houses
with little defensive value? Do you have any stories of
how a small PC strike force eliminated mighty fortresses?
Any stories of how a castle defended itself successfully
against a powerful magical attack force?
The Citadel
(A story of castle defence)
A little background first. The players have a lot of experience
fighting demons in my campaign. The following tactics are super-classified
and were learned at the cost of many characters and many years. I am
reluctant to divulge them here without suspenseful build up. These secrets
have really energized play when withheld from the characters for a long
period of time and then allowed to be ?discovered?. That and they are just
some of my House Rules. I am not sure if any of you will find them useful
in your own campaigns.
Light candles and put them everywhere. Any demons that shows up during
the demon spawning will stop to put out the candles first. Before attacking
anyone. This information was bought by the characters from a Sage for
$200,000.
Always stand back to back. A demon can teleport in, attack, and then
teleport out before anyone can action the next round. By staying gone for
one turn and then returning the demon can effectively ambush on every other
turn. That is unless the characters as a group have no rear Hexes exposed.
Then the demon is forced to fight someone to their face allowing them a
chance to strike back. This tactic was developed by the first group of
characters to return from the pits of hell alive.
Beg borrow or steal someone with Wizards Wrath. Rent a magical rod.
Buy scrolls of it, but some how the characters must have Wizards Wrath if
they want to go deeper than the first level of the pits. Many regenerating
creatures can only be permanently killed by odd stuff. A twisted Drow can
only be killed by moon-light, which is in short supply on the second level.
A twisted Ogre can only be killed by sand-storm (or sand-blasting). Twisted
Gnomes by liquid silver, Sprites by metal un-touched by light (i.e. in
darkness), Goblins by blue fire (yes it has to be colored blue, flaming
weapons can be made with a specific color), and Twisted Trolls by icy cold.
Only Wizards Wrath can be made into all of these. If I had to guess, I
would say that the information in this paragraph alone cost about 2 - 3000
character?s lives.
The children of Branya are stashed at the one of the three major
Temples during the demon spawning. Islam, bhudist, and Christian. It has
been discovered that Demons take 8 points of damage a turn they walk through
concecrated ground (christian), 5D damage if they touch a door that has been
prayed through by a Muslim facing Mecca, and 1D+1(like a flaming weapon) for
any item that has been Communed with by a Bhuddist.
Now the story about the Citadel and its defence.
So one character makes it really big. He both discovers a major
Mithril vein, and figures out how to get the ore out before Hell can mount a
counter attack. (How he did it, is information that will remain classified
as long as I have anything to do with it) So he has more money that several
kingdoms combined, and build a HUGE addition to Branya that he calls ?The
Citadel? The place was huge. Three walled, one hundred towers, three great
halls, and on, and on, and on. He spared no expense. Priests were brought
in and every hex was consecrated. This took 1.34 years and cost just under
26 million. Personally I thought the player was nuts, but at least he was
spending off all of his money. Every one of his soldiers was required to
wear a bandoleer with two holy water molotovs. The permanent chapel staff
was just over a hundred.
He made maps on hex paper. Marked off every hex as it was consecrated.
Had a cadre of wizards to use telepathy weekly on the entire garrison to
check for possession. And a lot of other typically overly paranoid type
stuff. Finding and recovering a drop of mithril during the Chaos wars is a
major victory. No one had ever gotten an entire vein of the stuff out. He
was still rich. Just as he was going to start filling his Citadel with a
college of wizards labs to start churning out holy magic items for the war,
his character was poisoned. A major Drow on the third level, with a crystal
ball, cast an illusion of a fly for spotting and a telekenisis to carry the
poison to the food.
The Citidel is a howling haunted place now. An abandoned silhouette
against the crater rim. One of the few buildings that is darker than the
clouds above it.
David Michael Grouchy II
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